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Lucky Points And World Bosses

Add these changes?

  • Yes

    Votes: 161 80.1%
  • No

    Votes: 40 19.9%

  • Total voters
    201
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Yep, people need to keep voting.
I feel like as more people come to vote, we'll stay close to 80% approval tho
 
This is one of the more hidden debates in Archeage, adding lucky sun/moon/star to actual drop tables in the game. These items had a health influx into the game due to whales opening rng boxes and flooding the market with them, but dont really have a healthy way to enter the private server due to them not being in rng boxes, and alts not being in the game. In the private server discord, we had a lengthy discussion about if we did this and how we would do it, so I would like to propose this question to the rest of you guys.

Aside from getting a healthy flow into the game, this change is made to provide viability to other bosses besides 3. Come late game, bosses like Morpheus/Meina/Anthalon/Hanure/Rangora/Nazar lose their use even if they are the only way to get the crafting materials. Because higher tier guilds have a lock down on most "valuable" bosses, these other bosses often become untouched. Adding this change promotes way more guilds to get their feet wet in "content". There is absolutely no way one guild can control every single boss in the game. Thats way too hard, its already hard enough controlling 6 dgs spawns, kraken, red dragon, and anthalon, people dont even do that now.

The big thing with this change is to keep them out of rng boxes


World Bosses in Nuia/Haranya (Cr/Gr Hounds, Hanure, Dumb Golem Spawn in Hasla)


- 75% Chance Lucky Starpoint, 25% Chance Lucky Moon


Auroria/Water Bosses (Meina, Anthalon, Jola, Rangora, Morpheus, Nazar)

-75% Chance of 1-2 Lucky Moons, 25% Chance for 1-2 Lucky Suns

End Game Bosses (Red Dragon, Glenn)

-50% chance 1 lucky sun, 25% chance 2 lucky sun, 12% chance 3 lucky sun, 12% chance 4 lucky sun


Bosses such as Kraken and DGS should remain untouched because they drop raw gold.

Please talk about this, I think this would be an amazing change to the game that would promote so much more activity between guilds!



FAQ:

This would allow guilds who already do content to snowball even harder!

- This is not true. At the moment, there is no guild who has a strangle hold on the server because there's so many guilds constantly contesting. Bosses like anthalon are a flip flop between 4 different guilds. Doing this change would only add more people to come out and contest, and more bosses in general to kill. No guild can control all of these bosses at once.

This would break the economy because there's a heavy influx of luckies going into the game, causing divine armor to drop drastically.
-Not true. At the moment, with current prices, lucky sunpoints and moonpoints are very high for the current economy. I know some people dont like to use real money examples of why this is bad, but this is the easiest way to tell if something is heavily over priced. Private server gold sells for around $15 per 1k. One lucky sunpoint is around 1k. You're paying $15 for a less than 25% chance to have a weapon go up. That's way too high considering the amount of money being put in the game is low. Divine Pieces around $90 per 1 piece. Thats absurd at this stage. A divine piece should not equal the same amount as retail, when gold there is $6 per k.

Having this change in the game puts a stable flow of these items into the game. It would also open up loyalty to be used in more things than just luckies. Things like the 220 crit gems, the 150 tracker gems, costumes, mounts, would be more accessable because the gate holding luckies in the game has been released. People would regrade more, which would cause more gold to leave the game, balancing out more divines coming into the game.

This also assumes that every single one of these bosses are killed on cooldown, which is not true at all. Often times the heavily contested bosses dont even get killed and despawn due to it being in the wee hours of the day or other guilds stopping the attempt.

One guild would just horde all of these and not release them into the marketplace
- Because the fact that these changes involve more than just end game bosses, items become even more accessible for the average person. Jola is easily killed by a pug raid, and they drop lucky sunpoints with these changes. Cr/GR bosses have chances to drop lucky moonpoints, which is even more incentive to kill them ant release them. On top of this, you still have the option of accessing these through loyalty. The bottleneck would only get wider with this change.

Hey all!

Realization of your suggestion may have big problems.
At this moment players have ways to obtain this items in game, but if we add new thing - it may for it depreciation or result in too quicky developming of server.
 
Hey all!

Realization of your suggestion may have big problems.
At this moment players have ways to obtain this items in game, but if we add new thing - it may for it depreciation or result in too quicky developming of server.
Disrep made a Q&A specifically to answer your concerns :


FAQ:

This would allow guilds who already do content to snowball even harder!

- This is not true. At the moment, there is no guild who has a strangle hold on the server because there's so many guilds constantly contesting. Bosses like anthalon are a flip flop between 4 different guilds. Doing this change would only add more people to come out and contest, and more bosses in general to kill. No guild can control all of these bosses at once.


Since we do not have RNG boxes with luckies here, the progress slows down now. On official, they would solve this by introducing P2W mechanics, being the lucky points in RNG boxes. However, we do NOT want any of that here. What we want is ways for them to be attained ingame.

"At this moment players have ways to obtain this items in game"
You're talking about ways to obtain it at a rate of 2 (sunpoints) or 4 (star/moon) per MONTH per PLAYER. And that is if EVERY player used their loyalty on Lucky Points. Some players would like to use it on other things, like gems and buffs.

The current rate is ridiculously low, and the only reason the price of Lucky points is not going higher is because any more expensive would make people not regrade with luckies anymore.
 
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Hey all!

Realization of your suggestion may have big problems.
At this moment players have ways to obtain this items in game, but if we add new thing - it may for it depreciation or result in too quicky developming of server.
Hi! I answered that question in the FAQ. The problem with the server is the price for those items is far to high for the server. I didn't understand why when I came back after 3 weeks of being gone people were either even or worse gear than I was, and that's because the price of these luckies are far too high.

There needs to be another way to introduce them to the game, having only loyalty will keep the prices far too high and only gear gap the p2ws even more.
 
Its your mind now. But what will you think after creating players faction?
It would be the same situation as Disrep already stated when he talked about stronger guilds monopolizing bosses. Based on the server's activity, no guild would be able to have every single boss on farm no matter how big they are, there will be people contesting and killing them. Whenever we get the timed boss spawns (I can't remember what patch it is, where the bosses are on a 3hrs timer and spawning on a small window of time), would be even harder for that "over dominance" happen.
 
It would be the same situation as Disrep already stated when he talked about stronger guilds monopolizing bosses. Based on the server's activity, no guild would be able to have every single boss on farm no matter how big they are, there will be people contesting and killing them. Whenever we get the timed boss spawns (I can't remember what patch it is, where the bosses are on a 3hrs timer and spawning on a small window of time), would be even harder for that "over dominance" happen.

Do you know what a Players Faction is?
It isnt a one guilds - it is community of guilds.
Btw, why dont you say something about rapid development of server?
 
Do you know what a Players Faction is?
It isnt a one guilds - it is community of guilds.
Btw, why dont you say something about rapid development of server?
Player factions are essentially one big guild, in the end. They can hold up to 200 members if they get 4 castles, but will most likely be capped at 100 given how much contesting is done, no guild can really dominate.


Guilds having the same cap as player nations means it's both 100 player groups entities, basically one big guild.


The server's gear progression is slow, and adding more luckies would not hurt it as hard as you think. For a server with 4x labor, half growth time, you'd expect to see people being much higher.
The amount this change would introduce is an amount you overestimate a LOT.
 
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Do you know what a Players Faction is?
It isnt a one guilds - it is community of guilds.
Btw, why dont you say something about rapid development of server?
I know what a player's NATION is, but do u actually know how expensive it is to build one at this patch? How hard it is to maintain a NATION? How experienced and good the "community of guilds" has to be to not lose their beloved castle in the first siege cycle (unless they swipe hard to buy their own scroll(s), like some guilds do - not looking at anyone *cofcof*)?
Like Gugu said, the progress is slow cuz there's basically no luckies available outside of loyalty shop and putting it on RNG boxes, like everyone knows, will just make the gap between a f2p and a p2w players even bigger.
 
Do you know what a Players Faction is?
It isnt a one guilds - it is community of guilds.
Btw, why dont you say something about rapid development of server?
I'm currently in a Player Nation on reckoning NA, and have played in many others. This still won't be an issue.


In terms of rapid development, it will be a more healthy development because what's happening right now is people who can no life, or spend crazy amounts of money are way far ahead of anyone else. The average player cannot make enough money fast enough due to high costs. So the server dies due to those players and or guilds who can get ahead, stay ahead, and no one can do anything about it.

This makes bosses like kraken and DGS even more important than it was because that's the only way to get fast gold for little work.
 
Dear players,
whatever you say, with faster server developing - players faster lose interest for game.
This discussion is not about Players Faction. Discussion is about world bosses, which u recommend update. It is about bosses that will be under control by the few guilds.
So, do you suggest to boost few guilds?
 
Dear players,
whatever you say, with faster server developing - players faster lose interest for game.
This discussion is not about Players Faction. Discussion is about world bosses, which u recommend update. It is about bosses that will be under control by the few guilds.
So, do you suggest to boost few guilds?
Again, did you read the initial post ? This is another thing Disrep talks about in his post :
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All the points I have seen raised by the mods have been either moot or discussed and debated over before we proposed this change.

Is there anything new to add to the discussion?

If your argument is that progression makes the server less interesting then maybe you should have not put reds/superior reds into boxes at week 4 or the sloth glider into RNG boxes at week 7 lmao.

The double speak here is maddening.
 
Dear players,
whatever you say, with faster server developing - players faster lose interest for game.
This discussion is not about Players Faction. Discussion is about world bosses, which u recommend update. It is about bosses that will be under control by the few guilds.
So, do you suggest to boost few guilds?
Wait... YOU mentioned player factions first not us. Don't start pointing fingers at everything because you never actually read the Post...

"Its your mind now. But what will you think after creating players faction?"

Also, I find it disturbing that you never actually read the thread before responding if you're incapable of it allow someone else to do it. @LightSeeker
 
Unfortunately, its all just dreams..
Ultimately, bosses will be under control by the few guilds and these guilds will be update in that way..
But you will keep discuss it on forum..
 
Unfortunately, its all just dreams..
Ultimately, bosses will be under control by the few guilds and these guilds will be update in that way..
But you will keep discuss it on forum..

Don't confuse this server with a Trion ran server...there will be guilds dominating the main content but no player faction can contest all the bosses especially bosses like Mena/Glenn/Jola/Morph/Nazar...they are so beneath top guilds it wouldn't even be worth the time to contest. IE. see Delph Ghost Ships
 
Unfortunately, its all just dreams..
Ultimately, bosses will be under control by the few guilds and these guilds will be update in that way..
But you will keep discuss it on forum..
I literally just explained many times, and in the forum post on why this won't happen. With this change more guilds will be motivated, more guilds will come out to stop bigger guilds. And even if they don't go stop these guilds, no guild will be able to control all bosses because currently with less bosses, there isn't a complete control over them
 
I literally just explained many times, and in the forum post on why this won't happen. With this change more guilds will be motivated, more guilds will come out to stop bigger guilds. And even if they don't go stop these guilds, no guild will be able to control all bosses because currently with less bosses, there isn't a complete control over them
If I may add, bigger guilds have more swipers. This mean they're more likely to buy RNG boxes when luckies are in. RNG boxe luckies would grow the gap between guilds even more
 
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