Kezz
Active Member
@Sparkle This is incredibly important. Please read.
I have 9 topics I would like to discuss. Instead of hammering them out one at a time, lets just get it done and over with.
I will write *disputable* for the topics I think are up for discussion, and *mandatory* for the topics I think should just be changed no matter what.
1: *Mandatory* Follow Ticket is not needed. I know this was a 3.5 change, but since we are not allowed to have multiple accounts then this follow ticket is pointless. The only reason it was implemented was because of players with multiple accounts running a chain of 5 haulers for trade pack runs. Getting rid of this would make the game more convenient for players running packs together.
2: *Disputable* Remove the stacked title over name adjustment. It creates 4 lines of text which is absolute CANCER during large raids. It's too much. It was much better next to your name with 3 lines of text.
3: *Mandatory* Obsidian upgrades using Spellshift Orbs. Get rid of the Spellshift Orbs. My gear is done, so I'm only making this argument for the sake of the rest of the server. It was such a fail on the live server that people literally just started quitting, so they immediately removed them in 4.5 shortly after. It's incredibly expensive and will prevent MANY players from gearing up.
4: *Disputable* Adjust crit gems for 1H vs 2H weapons. The 2H weapons are great, but I've already noticed that I can't even hold aggro for basic bosses with another person wielding a 1H weapon with a equivalent grade weapon. The crit gems are too close in comparison and the gear gap isn't realistic. On the live server, this is when you started seeing all the 2H players quit because all of their time, and investment had gone to waste. I don't think 2H needs a buff, but I think dual wield crit gems need to be reduced to 3%. They get so many of them, and even at that percentage they will still destroy everything. 2H just needs that edge with all the flaws that come with it. Otherwise, I can promise you the population will slowly start to dwindle down. EDIT: Clearly a dumb idea to put up a poll for this as there are tons more dual wields than 2H players. Keep in mind that dual wielders now hit harder than 2H's. You thought you hated DR's before? Now ALL the geared DR's will 1 shot you while maintaining the advantages of ranged parry, etc. Welcome to 4.0. Dismiss the change and watch the population drop.
5: *Disputable* Harpoons are useless. The purpose of a harpoon is to lock onto something. They do absolutely nothing right now. I know a lot of people would use them to run packs out of Karkasse. Is it possible to adjust this back to the original version?
6: *Disputable* Ship collision damage. It's wayyyyy too much. You can despawn your speedboat next to a beach and it is very possible it will destroy itself. I know on the live server this pissed off a lot of people. It's kind of ridiculous. Maybe increase the damage compared to 3.5, but not so much as we have in 4.0.
7: *Disputable* Cooldown on draughts. I understand this helps prevent people from flipping pirate right away, as what it was originally intended for, but 3 hours is way too long. Decrease this timer to 1.5 hours. It's still have huge increase compared to the 3.5 patch, but not so intense. Make it a little more fair.
8: *Mandatory* Crime Sweeper fix. It's broken. It was broken during the 4.0 launch on the live server, and the same happened on the private server. It is a item you can obtain from the General Merchant. Please fix.
9: *Mandatory* Last but not least is the cargo system. We released patch 3.5 including the cargo system. There has not been enough instruction for new players to really understand how to use it. It is also not worth it at all. The gold/vocation needed to create a pack makes it hardly worth it to run it and turn it in. You barely receive any return. Since this is a big part of the game, I would like to see this overhauled. Make a huge change to it. Perhaps a different item that's very needed? Maybe include pearls, orange coral, and yellow coral with the charcoal you get? This would help eliminate the issue with Spellshift Orbs. Just an idea, but it something definitely needs to change to create more incentive in cargo runs.
EDIT: Just an FYI for those who are unware. Only 9 votes are allowed. That means 1 vote per topic, so the votes cannot be manipulated. Also, for topic #7 (CD on Draughts), I created the option to select "Yes" on both polls in error. I can't edit the poll, so the 2nd option = No.
I have 9 topics I would like to discuss. Instead of hammering them out one at a time, lets just get it done and over with.
I will write *disputable* for the topics I think are up for discussion, and *mandatory* for the topics I think should just be changed no matter what.
1: *Mandatory* Follow Ticket is not needed. I know this was a 3.5 change, but since we are not allowed to have multiple accounts then this follow ticket is pointless. The only reason it was implemented was because of players with multiple accounts running a chain of 5 haulers for trade pack runs. Getting rid of this would make the game more convenient for players running packs together.
2: *Disputable* Remove the stacked title over name adjustment. It creates 4 lines of text which is absolute CANCER during large raids. It's too much. It was much better next to your name with 3 lines of text.
3: *Mandatory* Obsidian upgrades using Spellshift Orbs. Get rid of the Spellshift Orbs. My gear is done, so I'm only making this argument for the sake of the rest of the server. It was such a fail on the live server that people literally just started quitting, so they immediately removed them in 4.5 shortly after. It's incredibly expensive and will prevent MANY players from gearing up.
4: *Disputable* Adjust crit gems for 1H vs 2H weapons. The 2H weapons are great, but I've already noticed that I can't even hold aggro for basic bosses with another person wielding a 1H weapon with a equivalent grade weapon. The crit gems are too close in comparison and the gear gap isn't realistic. On the live server, this is when you started seeing all the 2H players quit because all of their time, and investment had gone to waste. I don't think 2H needs a buff, but I think dual wield crit gems need to be reduced to 3%. They get so many of them, and even at that percentage they will still destroy everything. 2H just needs that edge with all the flaws that come with it. Otherwise, I can promise you the population will slowly start to dwindle down. EDIT: Clearly a dumb idea to put up a poll for this as there are tons more dual wields than 2H players. Keep in mind that dual wielders now hit harder than 2H's. You thought you hated DR's before? Now ALL the geared DR's will 1 shot you while maintaining the advantages of ranged parry, etc. Welcome to 4.0. Dismiss the change and watch the population drop.
5: *Disputable* Harpoons are useless. The purpose of a harpoon is to lock onto something. They do absolutely nothing right now. I know a lot of people would use them to run packs out of Karkasse. Is it possible to adjust this back to the original version?
6: *Disputable* Ship collision damage. It's wayyyyy too much. You can despawn your speedboat next to a beach and it is very possible it will destroy itself. I know on the live server this pissed off a lot of people. It's kind of ridiculous. Maybe increase the damage compared to 3.5, but not so much as we have in 4.0.
7: *Disputable* Cooldown on draughts. I understand this helps prevent people from flipping pirate right away, as what it was originally intended for, but 3 hours is way too long. Decrease this timer to 1.5 hours. It's still have huge increase compared to the 3.5 patch, but not so intense. Make it a little more fair.
8: *Mandatory* Crime Sweeper fix. It's broken. It was broken during the 4.0 launch on the live server, and the same happened on the private server. It is a item you can obtain from the General Merchant. Please fix.
9: *Mandatory* Last but not least is the cargo system. We released patch 3.5 including the cargo system. There has not been enough instruction for new players to really understand how to use it. It is also not worth it at all. The gold/vocation needed to create a pack makes it hardly worth it to run it and turn it in. You barely receive any return. Since this is a big part of the game, I would like to see this overhauled. Make a huge change to it. Perhaps a different item that's very needed? Maybe include pearls, orange coral, and yellow coral with the charcoal you get? This would help eliminate the issue with Spellshift Orbs. Just an idea, but it something definitely needs to change to create more incentive in cargo runs.
EDIT: Just an FYI for those who are unware. Only 9 votes are allowed. That means 1 vote per topic, so the votes cannot be manipulated. Also, for topic #7 (CD on Draughts), I created the option to select "Yes" on both polls in error. I can't edit the poll, so the 2nd option = No.
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