@Forty @Beck @Xith @goodmorning
The alternative requirements are 1200EXP/1400EXP/1600 EXP within last 7 days. It means you don't need to gain 12000 EXP daily, but you can gain 0 EXP today, 600 EXP tomorrow and 600 EXP a day after for example. Or you can gain like 172 EXP daily ithin 7 days. 172EXP is a very small account for a guild of lvl 6 or am I wrong?
So, system will check your previous 7 days (let's say March, 1st-7th) and if the total of previous 7 days is less than 1200 EXP, guild will loose 20.oooEXP the next day. Then, next day system checks again previous 7 days (so it's now March 2nd-8th), if you don't have 1200 EXP for that 7 days in total, you loose 20.000EXP again.
@HNIC_Steamroller If we are still speaking about the banks, change happened in the banks of many countries of the world. For example, Denmark, Japan, Hungary, Sweden, Switzerland. That's why your example is not good.
But I can give you another example. You have a house and stop maintaining it. What will happen with the house? It will start loosing it's value. Same with a guild.
@plamp Screenshots you provided are not from our NA server. I can't speak for any other server. If you are playing on RU, you need to contact them.
@Hazelnut Guilds are already rewarded with multiple things. Why do they need more rewards to stay active?! And as I said before, change is not just sieges related, but main goal is to remove inactive, dead and alt guilds from the top. Your idea will not work with it.
@Furyan9x Fishing currently gets no changes.
@vulgrr saw it but didn't have a chance to look into it yet.
Many other replies from the players made me think my previous post with the alternative to the announced method was missed by them, as players continued saying they are losing everything if they are missing 1 days. The alternative offered gives a chance to miss a few days by the whole guild + if you will not miss, you can just earn less EXP daily.
Will link my previous post as well, in case it was missed: