So I have two major gripes about aqua farming.
First, the return rate on seeds used in aqua farms is *abysmal* for things like coral and pearls. Pearls seem to be hard locked at a rate of 2 per seed, and coral basically never returns 4. Can the rates for these seeds be looked at? It already sucks that you're forced to swim around and wait hours at a time for seeds (half a day in a lot of cases), only to get paltry returns. They should really be returning mostly 3 and 4, probably at a 60/40% split. And honestly, the larger seed types, like coral, should be returning 4 80% of the time, given how much real estate they take up. The design for them was made to be a pointless time sink.
Secondly, those god damn annoying Shatigons Sandstorms that appear way too much after harvesting seeds, forcing you to double harvest an area. I am *soooooooooooooooo* sick and tired of them, as I'm sure many people are. I have a very simple solution. When they proc as a spawn, please spawn them 10 meters ABOVE the aqua farm, that way they don't get in the way. We can then choose to ignore them and let them expire, or harvest them.
Can someone on the AR team take a look at this? It would seriously improve quality of life
First, the return rate on seeds used in aqua farms is *abysmal* for things like coral and pearls. Pearls seem to be hard locked at a rate of 2 per seed, and coral basically never returns 4. Can the rates for these seeds be looked at? It already sucks that you're forced to swim around and wait hours at a time for seeds (half a day in a lot of cases), only to get paltry returns. They should really be returning mostly 3 and 4, probably at a 60/40% split. And honestly, the larger seed types, like coral, should be returning 4 80% of the time, given how much real estate they take up. The design for them was made to be a pointless time sink.
Secondly, those god damn annoying Shatigons Sandstorms that appear way too much after harvesting seeds, forcing you to double harvest an area. I am *soooooooooooooooo* sick and tired of them, as I'm sure many people are. I have a very simple solution. When they proc as a spawn, please spawn them 10 meters ABOVE the aqua farm, that way they don't get in the way. We can then choose to ignore them and let them expire, or harvest them.
Can someone on the AR team take a look at this? It would seriously improve quality of life