Akira
Member
I don't want to make a new thread cause it has been discussed a few times already, so I will suggest it here as it can be treated like something to put on 3.0, and it's about the credits problem.
What if you put a Credit Buyer/Vendor NPC? It could work like this:
1.- Players can still buy credits through donation system and sell those credits to the vendor for 1:1 ratio
2.- Players can also buy credits from that vendor using gold with 1:1 ratio too.
This won't stop people from donating, cause they want fast credits without spending gold and will also stop the prices from rising up without control, allowing new players to get those cash shop items NEEDED to have a good experience (Farm cart tickets, expansion scrolls, Solar/Lunar farms. skillsaver pendant, etc...)
If you think this could generate too much fast gold and affect server gold influx, maybe put a limit on vendor to buy/sell x ammount of gold/credits each day and account limited (not character)
Donating player will not benefit exchanging credits to credit NPC at 1:1 ratio, so don't think that player will be interested in and do such exchange.