Ryuzaki
Well-Known Member
Underrated asf do this pls thx
It will be implemented with the next restart as part of the socketing changes.
Underrated asf do this pls thx
It will be implemented with the next restart as part of the socketing changes.
I understand some of the things that aggravates you there. Suggest you make a simple list of which changes should and which should not be made for it to be more straightforward
I'm onboard with the majority regarding vocation, no tax increases, etc...
However, Id suggest adding the vocation quests and family stuff for those that enjoy doing dailies. But also keep the current vocation system, so we have variety.
I have not seen anyone mention the changes to proficiencies. If I remember correctly, in retail, the Specialization Snowflakes were completely lost. Can we please allow snowflakes to increase our max number of proficiencies in 3.0, and keep our current max if we already increased it with snowflakes? The snowflakes were not cheap, and it would be a shame to just let them melt.
Increase the rates of regrading ....... Nothing killed archeage quicker than the gear gap.
Gear gap occurs in the game because every tier outweighs all the other previous tiers by so much. Increasing rates will still cause the gear gap imbalance as there is never enough supply to meet the demand.1. Remove Regrading RNG on player gear,
The best way to solve that is to make the stat gain between each tier less so that there's still the luxury of having a better weapon and have the increased stats, but it doesn't go to the point where a player can kill people like they do on legacy servers.
On top of that idea, fixing the draughts with lucky moonpoints/sunpoints will encourage more people to regrade if there's less loss occuring so that more people are able to catch up to the rest of the server.
Gear gap occurs in the game because every tier outweighs all the other previous tiers by so much. Increasing rates will still cause the gear gap imbalance as there is never enough supply to meet the demand.
It shows right now where lucky moonpoints and sunpoints are such a high price because they're only available through loyalty. Less people regrade gear because it's so expensive.
If you increase the rates, then more people will regrade and then the price will go even higher and the players that are unlucky will lose that much more.
The best way to solve that is to make the stat gain between each tier less so that there's still the luxury of having a better weapon and have the increased stats, but it doesn't go to the point where a player can kill people like they do on legacy servers.
On top of that idea, fixing the draughts with lucky moonpoints/sunpoints will encourage more people to regrade if there's less loss occuring so that more people are able to catch up to the rest of the server.
Okay i dont believe this was mentioned but its a big one. Can we still please keep the ability to eat sandwiches and soups while in combat?
Even playing field for EVERYONE ? So removing something that makes new players a bit stronger would make it even ?If race changes and the transferring of character bound items isn't possible then can we get the racial transformations for Warborn and Dwarves disabled? Maybe not a popular idea but I'd like to see an even playing field for everyone. If this is even possible for the devs to do that is. Thoughts? Opinions?
Reduce MM duration by 15 or 20 minutes maybe ? The event is pretty dead in the middle phase, no point in dragging it on for so longmm and halcy are pretty much dead with east just free farming it all and west never coming out to show
could we possibly add more rewards for these events to encourage more people to come out?
like the hasla tokens to give us more luckies?