Disclaimer: AA is a p2w game. Darkrunner encourages P2w.
Game makes profit off this design
Mage is the best for end game content.
Problem: Darkrunners are able to deal meteor strike damage with instant melee attacks.
DRs have more mobility than archers.
DR has the most CC breaks.
Solution: To keep the server spicy and decrease the gap between Darkrunners and other classes it should not be a scale tipping event IE increase magic attack scaling
Rather, a sorcery ability that is comparable to shrug off.
Assume daggerspell, the mage with the most CC to setup a meteor.
Frigid tracks- precast shrug
Banshe lassitude-backflip out of fear. (Cannot be feared mid animation)
Insidious whisper- throw dagger overwhelm.
To even the playing field. Give Sorcery a precastable buff to avoid getting combod. 80% evasion OR trip immunity (remove from lenses) OR next attack fails. Duration only 5 seconds. Once a fight use to avoid combos comparable to shrug bondbreaker
Game makes profit off this design
Mage is the best for end game content.
Problem: Darkrunners are able to deal meteor strike damage with instant melee attacks.
DRs have more mobility than archers.
DR has the most CC breaks.
Solution: To keep the server spicy and decrease the gap between Darkrunners and other classes it should not be a scale tipping event IE increase magic attack scaling
Rather, a sorcery ability that is comparable to shrug off.
Assume daggerspell, the mage with the most CC to setup a meteor.
Frigid tracks- precast shrug
Banshe lassitude-backflip out of fear. (Cannot be feared mid animation)
Insidious whisper- throw dagger overwhelm.
To even the playing field. Give Sorcery a precastable buff to avoid getting combod. 80% evasion OR trip immunity (remove from lenses) OR next attack fails. Duration only 5 seconds. Once a fight use to avoid combos comparable to shrug bondbreaker