Disrep
Active Member
So now that a week has passed with the Hasla event, I think some of our concerns that were previously expressed in this thread need to be explained a little better, and hopefully fixed if we want this event to succeed.
The proposed idea was originally to add some kind of way to farm lucky points through the abandoned drill camp mobs. Instead, what we got was a rift that spawns at specific times of the day. This isn't a bad thing, I just feel the way it was implemented needs some fine tuning to make it the experience we wanted.
Purpose of this event
Issues with Current rift
The things in bold will be the most important things to fix, and should be done ASAP. Everything else can come after we get the main issues done.
How to Fix this
What about Bots?
Bots wont be an issue. If this is implemented the way that we really want it, bots will be killed 100% of the time. The only issue could be during peace time, but that would mean bots would have to out-tag other players farming, which is very hard. I repeat, bots will not be an issue. This needs to be put in regardless of bots because its crucial to the survival of this event. The good thing about this server is that you guys have the ability to change things. If it becomes a serious problem and divine pieces tank really hard, you can always change things around.
We shouldn't unbind the scroll
I disagree. Divine pieces are going up in price, not down. The gap between players is getting bigger and bigger. At the moment, this server is not very new player friendly just like live Archeage.
TLDR: Make it so we can farm this stuff in abandoned drill camp.
@IronLady @Sparkle please consider this.
The proposed idea was originally to add some kind of way to farm lucky points through the abandoned drill camp mobs. Instead, what we got was a rift that spawns at specific times of the day. This isn't a bad thing, I just feel the way it was implemented needs some fine tuning to make it the experience we wanted.
Purpose of this event
- Decrease the price of Lucky Points, and hopefully the price of Divine pieces.
- Bring pvp back to hasla like we wanted.
- Add a new catch up mechanic (since weapons were added, new incentive to go out was created)
Issues with Current rift
- Mobs are too hard to farm with less than 25 geared people.
- Anything over 25 people makes it extremely inefficient to do the event. Mobs don't drop enough tokens.
- It's not worth going out to these events to try and farm a lucky, especially if they are bound.
- Too frequent. 8 times per day means heavy overlap with other world events.
- They get the grouping buff. Pulling more than 8 mobs gives them 80% damage reduction. Wave 3 is a nightmare because hitting one commander will spawn 5 other mobs
- Mobs spawn in too much of a concentrated area. The old hasla rift was amazing because it spawned a bunch all over abandoned drill camp, making it hard for one guild or group of people to control everything.
- Weapons and Scrolls cost too much for how hard the event is.
- Weapons are not worth farming in their current state. Having them open at grand and not go up a regrade level when you upgrade it makes these weapons pretty bad.
- There is no small scale pvp in this event. It's either large scale or bust.
The things in bold will be the most important things to fix, and should be done ASAP. Everything else can come after we get the main issues done.
How to Fix this
- Reduce times to half the amount, at specific times during the day. These times are not during key events like Halcyona or Luscas.
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- Make both the weapons and reslendents able to be farmed from abandoned drill camp mobs. This was the original point of the hasla thread, and I cannot stress how important it is to make this so. You can do this by separating token drops.
- Weapons should start at Heroic, and tier up to Divine once you hit t4. This isn't game breaking at all, a Divine t4 weapon is perfect for a newer player to catch up. Worst comes to worst, if they regrade it and it goes legendary, at most it's going to be a celestial Ayanad, which isn't a big deal currently. If you do this, make sure that the previous tiers cannot be regraded to avoid abusing the system, just like the current Hasla Weapons.
- Fix the Nuis where you don't spawn completely away from the event once in war time. Make it so you spawn to the closest nui
- Increase the rift size to a larger area. One of the spawns in Galegarden spawn in this general area.
- What you would do is spread out these mobs across this area.
- Make the whole entire rift last an hour long. Every 10 min, the next wave of zombies spawn, until the last 30 minutes. The last 30 minutes spawns the boss, which will be alive until the rift despawns, or someone kills it. Example would be this.
- Add things like regrade charms to the shop.
What about Bots?
Bots wont be an issue. If this is implemented the way that we really want it, bots will be killed 100% of the time. The only issue could be during peace time, but that would mean bots would have to out-tag other players farming, which is very hard. I repeat, bots will not be an issue. This needs to be put in regardless of bots because its crucial to the survival of this event. The good thing about this server is that you guys have the ability to change things. If it becomes a serious problem and divine pieces tank really hard, you can always change things around.
We shouldn't unbind the scroll
I disagree. Divine pieces are going up in price, not down. The gap between players is getting bigger and bigger. At the moment, this server is not very new player friendly just like live Archeage.
TLDR: Make it so we can farm this stuff in abandoned drill camp.
@IronLady @Sparkle please consider this.