Drunkenhero
Active Member
This is an idea to see what large scale pvp would be like assuming everyone was equally or at least int he same ballpark geared. The event is simple on the 12th of March and lasting till the 2nd of April. The event is a strictly PvP only event in which all the current Sparring Arena buffs become titles that can be chosen for the below equipped effects. All PvP zone values will be in effect with a triple (thats 6 times with the current double honor) honor event for the length of the event. Some people may be above these values and they can choose to not equip it. Those that lack this can at least be competently equipped to handle larger scale battles. This also would allow more chances for socketing of chest and leg gear for the developers to see the rates of failure and possibly tweak it slightly.
War Mage (Staff)
Intellect: 704
Stamina: 470
Defense: 1024
Magic Defense: 5123
Melee Attack: 525
Ranged Attack: 425
Magic Attack: 600
Focus: 2145
Toughness: 2526
Resilience: 4036
Post-Cast Mana Regen: 10
Magic Defense Penetration: 420
Miscellaneous: Apply Complete Cloth Set Effect, Apply Divine Cloth Armor Set Effect, Apply 2H Weapon Effect
Ranged Rogue (Bow & Arrow)
Agility: 1101
Defense: 3073
Magic Defense: 3073
Melee Attack: 500
Ranged Attack: 425
Focus: 3475
Toughness: 2526
Resilience: 4036
Post-Cast Mana Regen: 10
Miscellaneous: Apply Complete Leather Set Effect, Apply Divine Leather Armor Set Effect, Apply Dual Weapon Effect
Offensive Fighter (2-Handed Weapons)
Strength: 1,101
Defense: 5,435
Magic Defense: 0
Melee Attack: 600
Ranged Attack: 425
Focus: 3,475
Toughness: 2,526
Resilience: 4,036
Post-Cast Mana Regen: 10
Miscellaneous: Apply Complete Plate Set Effect, Apply Divine Plate Armor Set Effect, Apply 2H Weapon Effect
Defensive Fighter (Sword & Shield)
Strength: 470
Stamina: 704
Defense: 6,901
Magic Defense: 0
Melee Attack: 500
Ranged Attack: 425
Focus: 2,145
Toughness: 2,526
Resilience: 4,036
Post-Cast Mana Regen: 10
Increased Shield Block: 14%
Miscellaneous: Apply Complete Plate Set Effect, Apply Divine Plate Armor Set Effect, Apply Shield Effect
Melee Rogue (Dual Weapons)
Strength: 704
Stamina: 470
Defense: 3,073
Magic Defense: 3,073
Melee Attack: 500
Ranged Attack: 425
Focus: 2,145
Toughness: 2,526
Resilience: 4,036
Post-Cast Mana Regen: 10
Attack Speed: 4%
Miscellaneous: Apply Complete Leather Set Effect, Apply Divine Leather Armor Set Effect, Apply Dual Weapon Effect
War Priest (Greatclubs)
Spirit: 704
Stamina: 470
Defense: 1,024
Magic Defense: 5,123
Melee Attack: 525
Ranged Attack: 425
Healing Power: 600
Focus: 2145
Toughness: 2,526
Resilience: 4,036
Post-Cast Mana Regen: 10
Increases Additional Healing after Critical Healing: 56%
Miscellaneous: Apply Complete Cloth Set Effect, Apply Divine Cloth Armor Set Effect, Apply 2H Weapon Effect
Shield Mage (Scepter & Shield)
Intellect: 407
Stamina: 704
Defense: 2,490
Magic Defense: 5,123
Melee Attack: 450
Ranged Attack: 425
Magic Attack: 525
Focus: 2,145
Toughness: 2,526
Resilience: 4,036
Post-Cast Mana Regen: 10
Magic Defense Penetration: 210
Increases Shield Block: 7%
Miscellaneous: Apply Complete Cloth Set Effect, Apply Divine Cloth Armor Set Effect, Apply Shield Effect
Shield Priest (Club & Shield)
Intellect: 470
Stamina: 704
Defense: 2,490
Magic Defense: 5,123
Melee Attack: 450
Ranged Attack: 425
Healing Power: 525
Focus: 2,145
Toughness: 2,526
Resilience: 4,036
Post-Cast Mana Regen: 10
Increases Additional Healing after Critical Healing: 28%
Increases Shield Block: 7%
Miscellaneous: Apply Complete Cloth Set Effect, Apply Divine Cloth Armor Set Effect, Apply Shield Effect
The reasoning behind this if possible is so we can see a baseline scale of how everyone can play in a more balanced world conflict. Afterwards we may be able to tweak the above values and if possible leave them in place with endless possible boosts or nerfs (Like removing offensive stats but leaving the defensive in place) to make it to where there is a gear gap, but something new players or PvE players wouldn't get one shot in. I am asking for these as they are already in the game, I see custom titles already being made and think if we could add these values in to some titles we could see if the argument is valid and if sparking more world conflict would attract long term players in a semi-esport style (basically more balanced combat).
Any thoughts?
DH
War Mage (Staff)
Intellect: 704
Stamina: 470
Defense: 1024
Magic Defense: 5123
Melee Attack: 525
Ranged Attack: 425
Magic Attack: 600
Focus: 2145
Toughness: 2526
Resilience: 4036
Post-Cast Mana Regen: 10
Magic Defense Penetration: 420
Miscellaneous: Apply Complete Cloth Set Effect, Apply Divine Cloth Armor Set Effect, Apply 2H Weapon Effect
Ranged Rogue (Bow & Arrow)
Agility: 1101
Defense: 3073
Magic Defense: 3073
Melee Attack: 500
Ranged Attack: 425
Focus: 3475
Toughness: 2526
Resilience: 4036
Post-Cast Mana Regen: 10
Miscellaneous: Apply Complete Leather Set Effect, Apply Divine Leather Armor Set Effect, Apply Dual Weapon Effect
Offensive Fighter (2-Handed Weapons)
Strength: 1,101
Defense: 5,435
Magic Defense: 0
Melee Attack: 600
Ranged Attack: 425
Focus: 3,475
Toughness: 2,526
Resilience: 4,036
Post-Cast Mana Regen: 10
Miscellaneous: Apply Complete Plate Set Effect, Apply Divine Plate Armor Set Effect, Apply 2H Weapon Effect
Defensive Fighter (Sword & Shield)
Strength: 470
Stamina: 704
Defense: 6,901
Magic Defense: 0
Melee Attack: 500
Ranged Attack: 425
Focus: 2,145
Toughness: 2,526
Resilience: 4,036
Post-Cast Mana Regen: 10
Increased Shield Block: 14%
Miscellaneous: Apply Complete Plate Set Effect, Apply Divine Plate Armor Set Effect, Apply Shield Effect
Melee Rogue (Dual Weapons)
Strength: 704
Stamina: 470
Defense: 3,073
Magic Defense: 3,073
Melee Attack: 500
Ranged Attack: 425
Focus: 2,145
Toughness: 2,526
Resilience: 4,036
Post-Cast Mana Regen: 10
Attack Speed: 4%
Miscellaneous: Apply Complete Leather Set Effect, Apply Divine Leather Armor Set Effect, Apply Dual Weapon Effect
War Priest (Greatclubs)
Spirit: 704
Stamina: 470
Defense: 1,024
Magic Defense: 5,123
Melee Attack: 525
Ranged Attack: 425
Healing Power: 600
Focus: 2145
Toughness: 2,526
Resilience: 4,036
Post-Cast Mana Regen: 10
Increases Additional Healing after Critical Healing: 56%
Miscellaneous: Apply Complete Cloth Set Effect, Apply Divine Cloth Armor Set Effect, Apply 2H Weapon Effect
Shield Mage (Scepter & Shield)
Intellect: 407
Stamina: 704
Defense: 2,490
Magic Defense: 5,123
Melee Attack: 450
Ranged Attack: 425
Magic Attack: 525
Focus: 2,145
Toughness: 2,526
Resilience: 4,036
Post-Cast Mana Regen: 10
Magic Defense Penetration: 210
Increases Shield Block: 7%
Miscellaneous: Apply Complete Cloth Set Effect, Apply Divine Cloth Armor Set Effect, Apply Shield Effect
Shield Priest (Club & Shield)
Intellect: 470
Stamina: 704
Defense: 2,490
Magic Defense: 5,123
Melee Attack: 450
Ranged Attack: 425
Healing Power: 525
Focus: 2,145
Toughness: 2,526
Resilience: 4,036
Post-Cast Mana Regen: 10
Increases Additional Healing after Critical Healing: 28%
Increases Shield Block: 7%
Miscellaneous: Apply Complete Cloth Set Effect, Apply Divine Cloth Armor Set Effect, Apply Shield Effect
The reasoning behind this if possible is so we can see a baseline scale of how everyone can play in a more balanced world conflict. Afterwards we may be able to tweak the above values and if possible leave them in place with endless possible boosts or nerfs (Like removing offensive stats but leaving the defensive in place) to make it to where there is a gear gap, but something new players or PvE players wouldn't get one shot in. I am asking for these as they are already in the game, I see custom titles already being made and think if we could add these values in to some titles we could see if the argument is valid and if sparking more world conflict would attract long term players in a semi-esport style (basically more balanced combat).
Any thoughts?
DH
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