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Please Rework the Faction Activity System

svntrw

Active Member
Since the garden update has released east has been stuck at Rank 3,
West has always had more points yet east still gets considered dominant but cannot move to any faction and cannot receive west exiles.

I'm trying to shoot some ideas to simplify this system and get rid of the "close points so no exile slots" mechanic that disables people from exiling to a faction with less activity points.


My idea is to use the Ranks as a straightforward rule

Rank 1 Very Weak
Rank 2 Weak
Rank 3 Normal
Rank 4 Strong
Rank 5 Very Strong


-Do not allow three factions to achieve the same rank
Instead have GMS determine which two factions should achieve them via observation of actual player interactions (Worldbosses, Siege, etc)
(This scenario is never likely to happen anyways atleast on NA)

-Two Factions of the same Rank cannot move to each other

-The lowest rank faction can always accept exiles from the other two sides
(ie PIRATE and WEST at Rank 3 or higher can move to EAST under a *shared slot cap if EAST is ranked 1-2)

-Factions with higher rank status can always exile to factions with lower ranks, but not to a Rank that is higher than them
(ie EAST is at Rank 4, WEST at Rank 3, PIRATE Rank 2, EAST can move to either WEST or PIRATE, WEST can only move to PIRATE, PIRATE cannot exile)



The obscure way points are allocated can stay the same way, atleast with this type of Rank system people are able to move around factions and should balance itself as weaker factions would have a cap that includes both east and west characters, its also possibly easier and straightforward to understand

*Right now slots are described as "East x slots, West x slots" when it could just be a collective cap of the respected 1-2 stronger factions.
I'm shooting out a number like weakest faction can accept 12 players, Second weakest can accept 8, strongest faction cant accept any.

**A small note for alliances, I think it should only be possible for factions that end up in rank 1-2, to keep two strong factions from allying against a weak faction, this should also help the weak allied factions gain activity points like it says in the ingame description
 
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I dont see any problem in the actual system, if you want exile slots, stop making content, it worked for east earlier so
think there is a sheet what you must stop to complete that could help^^
 
I dont see any problem in the actual system, if you want exile slots, stop making content, it worked for east earlier so
think there is a sheet what you must stop to complete that could help^^
"Not doing Content " shouldn't be the only Option to exile.
Thats not how that Game should work , no need to suggest such nonsense.
 
"Not doing Content " shouldn't be the only Option to exile.
Thats not how that Game should work , no need to suggest such nonsense.
it is how it works, if the faction is activ it gets points for activities, if you dont do content you dont get activiti points and also no points for the calculation!
So if a faction wants a manipulated exile they must stop doing content :) thats how it works
If East is 3 and West 4 but still no exile slots that means only that they are to close from each other but west has some more points thats why rank 4 and exile slots to pirates
 
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found it :) the magic sheet how east did drop from Rank 4-5 to Rank 1-2 for Exile Slots totaly not manipulated but hey nobody cares or^^
 
View attachment 18490
found it :) the magic sheet how east did drop from Rank 4-5 to Rank 1-2 for Exile Slots totaly not manipulated but hey nobody cares or^^

This actually never happened aside from that it got requested, its just an empty post at this point. Also, how is this at all relevant to Svntrw's request? He's pirate.
Edit: the only thing that happened was east content being denied when it got attempted, fyi.
 
This actually never happened aside from that it got requested, its just an empty post at this point. Also, how is this at all relevant to Svntrw's request? He's pirate.
Edit: the only thing that happened was east content being denied when it got attempted, fyi.
Because the Exile System works as intended. Sjinderson also mentioned it in Discord how it works.

Pirates -> Log out 14 days go back to Main Faction,
East/West activity decides the Rank

Svn's Post would only open Exile Slots where no Exile slots should be.

Atm East is Rank 3, West Rank 4

West -> Pirate
East -> Nothing

To close to each other but West got some more Points and because of the "to close" both Factions are counted as the Dom Factions
West opens Exile slots to pirates because of the more Points and Dom Faction.
East cant open Exile slots because Dom Faction but not the highst Points or Equal Points

Would East and West have Equal Points both Faction's would open the Exile Slots to Pirates but thats not the case atm

So in the End the Exile System works as intended if a Faction whats exile slots make more Content or if the Faction wants revice Exiles stop doing it or deny the content.

So if you want to be East or West atm make a Char on that Side, or wait until the activity Change
But we dont need a change on an Exile System that works fine as it is
 
The exile system was a bad idea from the start. My say something nice is that it enabled West to get rid of people nobody could stand, so that now nobody in East can stand them either. So that's fun.

There are so many balance issues that could use limited dev time, I'm not sure we need to waste more on this.
 
To close to each other but West got some more Points and because of the "to close" both Factions are counted as the Dom Factions
Just this line here makes ranks redundant, not only are we not allowed to see any actual point value, but we cannot go off by the given visual ranks in the community tab

It makes ZERO sense to even include something called ranks if it comes down to a strict point value that can put a faction in some weird limbo/sub rank within itself or allow exiles

What point is there to show west is a whole rank higher than east faction yet east is still called a dominant faction when they clearly have a faction ranked over themself, if two factions wete within the same rank then sure itd be appropriate that both of these factions would be considered dominant, all we are getting is easts points are somehow always "too close" to wests to accept exiles, we ARENT told what point difference that is, its very clear west has a larger amount of people actually being in active content.

You want to tell me a faction with zero castles and constantly losing siege (One of the main gameplay systems) should still be considered dominant? Thats ridiculous
 
The fact a faction would need to manipulate the system we have, tell people not to play content etc doesn't sound healthy at all for a community game, only shows a flawed system

"Just have your faction not play content to progress themself 🙂"

Literally telling people not to partake in content, imagine if a faction collectively decided not to go to halcy or anything, does that sound fun for the other side?

Does that really sound like a good option to you that the other faction is not doing anything that conflicts another nations content because of a system with an obscure point system, the server already has a dodgy pop and you wanna tell a whole faction to not play main points of the game, cause infighting etc
 
"Sorry no raids guys we are too close to west points so in order to get any exiles to balance out numbers at content we need to gut all our honor generating events, new players can go fuck themself gemming, making necklaces etc until then"
 
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The fact a faction would need to manipulate the system we have, tell people not to play content etc doesn't sound healthy at all for a community game, only shows a flawed system

"Just have your faction not play content to progress themself 🙂"

Literally telling people not to partake in content, imagine if a faction collectively decided not to go to halcy or anything, does that sound fun for the other side?

Does that really sound like a good option to you that the other faction is not doing anything that conflicts another nations content because of a system with an obscure point system, the server already has a dodgy pop and you wanna tell a whole faction to not play main points of the game, cause infighting etc
100% that
 
Just this line here makes ranks redundant, not only are we not allowed to see any actual point value, but we cannot go off by the given visual ranks in the community tab

It makes ZERO sense to even include something called ranks if it comes down to a strict point value that can put a faction in some weird limbo/sub rank within itself or allow exiles

What point is there to show west is a whole rank higher than east faction yet east is still called a dominant faction when they clearly have a faction ranked over themself, if two factions wete within the same rank then sure itd be appropriate that both of these factions would be considered dominant, all we are getting is easts points are somehow always "too close" to wests to accept exiles, we ARENT told what point difference that is, its very clear west has a larger amount of people actually being in active content.

You want to tell me a faction with zero castles and constantly losing siege (One of the main gameplay systems) should still be considered dominant? Thats ridiculous
you rly missunderstand the system

West has the Castles yes -->Siege happens one time in a week (one Time points)

East the WorldBoss like Kraken,Levi,Char --> happens more then one time in the week (X Time Points)
Thats why East/West are so close together
We could also say East has 90 Points, West 91/92 Points so to close and so both Faction are the Dom Faction.

So and now West killed 1 more WorldBoss gets the Stonger Faction and the higher Rank. Opens so Exile Slots from West to East/Pirates. Would that sound fair because of 1 WB? i rly think not.

I will repeat it again the Faction definitely the Point Generation.

"Sorry no raids guys we are too close to west points so in order to get any exiles to balance out numbers at content we need to gut all our honor generating events, new players can go fuck themself gemming, making necklaces etc until then"
You dont know how close you are, make raids or let it. Has nothing to do with the Exile System. It has only something to do with it when people want Exile slots for a Faction thats not weak (what is the case on our server)

The fact a faction would need to manipulate the system we have, tell people not to play content etc doesn't sound healthy at all for a community game, only shows a flawed system

"Just have your faction not play content to progress themself 🙂"

Literally telling people not to partake in content, imagine if a faction collectively decided not to go to halcy or anything, does that sound fun for the other side?

Does that really sound like a good option to you that the other faction is not doing anything that conflicts another nations content because of a system with an obscure point system, the server already has a dodgy pop and you wanna tell a whole faction to not play main points of the game, cause infighting etc
Thats nothing new you can play Systems in both ways.

So i would say let it as it is.
 
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