You know this would probably work. It is a compromise and neither side will be completely happy. I'm sure there will be those that think the cool down will be too long, others not long enough. Personally, I would advocate a 2 hour cool down.Well here's a perfect solution.
No change to infamy
Wanted status changed from 50 to 10
Draughts get 6 hour cd
Solves everything including your whinging about your honour spent.
Honor is doubled the same as labor is doubled the same as harvesting is doubled. To use that reasoning as to why people using a legitimate system of gameplay should be further punished is unreasonable.Scapegoat will still whine, he doesn't want a broken system he's exploited to be fixed.
Honor gain on this server is increased which is a good thing but it lets this problem exist so a cd is needed if nothing else
It speaks volumes that you think those events are the main content of the game, and not just another chore to get done to keep people placated.You never denied doing those events, sounds like you just expect everyone to give you whatever you want without ever having to worry
People get punished. They go to jail and the infamy doesnt go away (unless you pay for it, and it should be more expensive).
I really hope they implement the x5 infamy and then you go to jail trying to get your stolen packs back. Then you will see how a genious idea this is.
i do. at least most of them.nobody who had thier packs stolen is getting them back this way. its a straw man argument.
I am no where near a killer, but increasing the infamy points to 50, is a very bad idea. Pking ur own faction is a part of this game, even if ppl don't like it(which is me), so 10 per kill is just fine, and 50 for jail is just fine. If it wasn't supposed to be, then there wouldn't be an option to be able to kill your own faction. Don't like being killed? don't go into the bad zones with packs then. Leave it at 10, that was a huge stupid thing they did on retail.
I am no where near a killer, but increasing the infamy points to 50, is a very bad idea. Pking ur own faction is a part of this game, even if ppl don't like it(which is me), so 10 per kill is just fine, and 50 for jail is just fine. If it wasn't supposed to be, then there wouldn't be an option to be able to kill your own faction. Don't like being killed? don't go into the bad zones with packs then. Leave it at 10, that was a huge stupid thing they did on retail.
This ^
Retail is dead.. lets just kill this server too. Its basically what I read in this thread. *sigh*
There's so many games without any pvp where you can potato farm and do quests 24/7. Maybe there's a reason people actually play this one So, lets not ruin it with *insert rude word* changes.
Don't try to "fix" what is not broken.
Okay you're dumb if you think you can't pvp if you can't kill the greens. There are reds for a reason. The only thing that gets taken away is that you can't surprise first hit your own faction, because it's super easy and lame way to pirate, because this game is all about the first hit in most fights. Stop being a lame pirate that is scared to do real pvp.
u can be sure they will find another way, they will make you pk them so u will regret infamy changes xDincreasing infamy won't remove your ability to be a douchebag, you'll find other ways to piss people off and i can just hope that it impacts less people that cannot fight back.