aceyami
New Member
In the latest update infamy values have been increased immensely, see latest patch notes:
this has supposedly been done because 'infamy points were returned to normal level as they should be in 3.0b. '
this is however false, as on live servers the values of infamy were the same as they have been on this private server, until patch 4.5.
I know a lot of people feel that purpling should be punished more harshly but this update is uncalled for, even if you're against green pirating, imagine someone steals your packs, you kill him in as selfdefense and then you go to jail immediately after you kill him once.
Imagine you are just having some fun with friends in a hostile zone, and you or they die a few times as a result of dicking around, and then you go to jail immediately....
So all those in favor of reversing these changes, whatever your motives might be, now is the time to raise your hands:
- Infamy points were too low on our server. Fixed and returned the the regular Archeage level:
- crime for assault: 1 --> 5
- crime for murder: 10 --> 50
- crime for theft: 3 --> 5
this has supposedly been done because 'infamy points were returned to normal level as they should be in 3.0b. '
this is however false, as on live servers the values of infamy were the same as they have been on this private server, until patch 4.5.
I know a lot of people feel that purpling should be punished more harshly but this update is uncalled for, even if you're against green pirating, imagine someone steals your packs, you kill him in as selfdefense and then you go to jail immediately after you kill him once.
Imagine you are just having some fun with friends in a hostile zone, and you or they die a few times as a result of dicking around, and then you go to jail immediately....
So all those in favor of reversing these changes, whatever your motives might be, now is the time to raise your hands:
Make a poll. If it gets more than 200 players for change reverse, we'll return it back.