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The problem with suggestions and their implementations

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"Changes were made to the gems" - that do not solve the issue
"buffs were added to the honor shop" - which were supposed to be a new honor sink for the gem issue
"there are more ways to get lucky points than there ever was in trion servers" - by doing world bosses that only the biggest guilds can do, or doing an event that is litteraly undoable in its current state ?
"there are new events to have more pvp" - yet pvp is dead on the server



"this all things you aregued for, and got them" - The problem is that we didn't get what we argued for. We got the opposite, in a way. If you read the original post I made, maybe you'd have figured out, since I made sure to put it nicely by comparing what we wanted, what we got and the issue with what we got. Oh well, I guess it's too much effort for you to read anything that doesn't go along with your agenda
All this changes were discussed with the community for a while before they were made but it seems that you all are not willing to settle for a middle ground if it is not exaclty what you want.
 
All this changes were discussed with the community for a while before they were made but it seems that you all are not willing to settle for a middle ground if it is not exaclty what you want.
Let's take the luckies on world bosses then!

Let's look at the responses after Sparkle announced their idea : https://na.archerage.to/forums/inde...oints-and-world-bosses.3469/page-5#post-28313


Please tell me people agreed with the idea.
Every response I've read has disagreed with the bosses they chose, because it'd make them be even more beneficial to the guilds doing them (Kraken already giving gold, Red Dragon already giving ayanad level weapon + lots of mats).

Of course we're not going to settle for a "middle ground" that is worse than the original state of the game.

And when Sparkle said they had "considered" our feedback and basically ignored it, what did people ask for ?
https://na.archerage.to/forums/inde...oints-and-world-bosses.3469/page-7#post-28765

Every post after it says to just not go with the changes and leave it as it was, instead of getting the worse version of the change.


You're delusional if you think we don't want a middle ground. The problem isn't getting a middle ground, it's that those "middle grounds" you speak of are WORSE than having NOTHING changed.

Once again, you prove your lack of basic understanding of the game and your lack of knowledge on the issues you try to talk about. Please go read the topics before trying to spout bullshit just to undermine the efforts of the people who want to help the server.
 
All this changes were discussed with the community for a while before they were made but it seems that you all are not willing to settle for a middle ground if it is not exaclty what you want.

*********** text censored by forum staff due to violation of Forum rules 4 and 8. Two weeks Read only You're out of your depth here. If you can't contribute meaningfully to the discussion then just let the grown ups talk.
 
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At this point RekT seems to just be trying to derail the thread. Best to ignore him and continue with meaningful discussion.
 
There were changes made and some changes are still coming. The explanations on the points were previously provided to the players in this thread and in the original threads.
Let me give the examples:
1st - Luckies on world bosses. Here is a link to this thread. After the changes were made, explanations were provided there. We explained the reasons why such and only such changes were made.
2nd - Hasla token trading for luckies. Original idea of Hasla was PvP region for fun but not the extra source for luckies. New big event was implemented for players. Anyway, end items, luckies were needed for, were added there by us. Boss strength was reduced per our players requests but mobs power can't be reduced as this will be a great source of income for the bots. Comment regarding mobs level and new players was provided there as well. Here is a link.
3rd - Honor socketing problem. We made a step towards players here as well and changes the chances for the 2nd socket. As you can see from this thread (link), though not everything players wanted was provided, players still liked this change. Already commented on this a lot, so will not repeat.

So, what we are trying to say - if you don't like the reply, it doesn't mean it's not there.

Almost all the ideas go around the increase of the lucky points. They are still in game and very valuable, so suppose to be that rare they are right now. Big q-ty of sockets and lucky points will lead to the economy crash. All the possible changes have already been made in regards to these questions. We'll still be glad to hear players ideas not connected with this subject as reply was provided on this matter. We are pretty sure though that there are still many great ideas that can be implemented, connected with other sides of the game.

Some players also mentioned, that there were some changes in socketing made in 4.0. Would like to remind them, each version has its own changes that are closely connected with each other. We can't make just one-sided changes but to change the whole system completely is not an option as well. We should still remember, we are playing 2.9 here, not 4.0.

Closing this thread now as all the matters were replied.
 
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