most materials end up in high teir crafting, but when the high teir crafting isnt being made or sold, theres less desire for the lower teir mats. The unfortunate truth is, its mostly whales doing the high teir buying. Everytime credits are harder to access, I have a very noticible decline in sales on my end as well (I craft delphinad stuff). Most people who buy my stuff tend to offer credits as an alternative payment form... which I usually decline :3I dont get the Point "Credit issue" what does it have to do with Sales on AH ? Are u selling Credits ? Or do you mean People who sell credits make them buy your stuff? Sound alittle weird to me.
As a previous poster mentioned, Charcoal prices have tanked. This isn't the result of credits not being purchasable by cash - because the last time that happened Charcoal prices were sky high. Instead, guilds have noticed just how valuable cross-continent runs can be, so there are now more stabilizers being pumped into economy than there is demand.
I dont get the Point "Credit issue" what does it have to do with Sales on AH ? Are u selling Credits ? Or do you mean People who sell credits make them buy your stuff? Sound alittle weird to me.
Use brain sometimes please.I dont get the Point "Credit issue" what does it have to do with Sales on AH ? Are u selling Credits ? Or do you mean People who sell credits make them buy your stuff? Sound alittle weird to me.
It's also due in part to the fact the people have finally figured out that there are literally NO full time / prolific pirates on the seas. There are the occasional part-timers and opportunists but for the most part the ocean is very safe. Go ahead and start doing merch runs and though you'll see lots of traffic on the water, everyone is doing their own thing, moving their own packs, ignoring you. On top of that the charcoal rates were so wonderfully high that even if you lost a boatload of specialty packs you were still cranking out a decent profit.
I've sailed the seas on 4 servers now and though this server is thriving I've never seen tamer seas.
Looks like a good chunk of paying players are not willing to use crypto.
Trino is so good at fucking a server economy that they even can do it on a private server.
Wow, I'm really glad to read such things, I come from retail on "Vengence" And let me tell you there's a player on there called Inabi, he literally has alt's at every trade outpost, with merchant ships. Now that doesn't seem to bad right? cause people gotta sleep. Lol.. this guy takes it to a whole new level. Go on that server and he's LITERALLY on 24/7 And I'm not even shitting you. You dont realize how long someone is on until you ADD them (Which i did) and he never goes offline. I wake up he's on, I goto sleep wake up in the middle of the night still on, No matter what time or day of the week I Check HE'S always on.
Sorry for that needless input I'm just really happy to read this. ^-^ Cause it opens up many doors
P.s *If anyone thinks I left cause of that reason,The real reason I left Retail is because I love the idea of x4 labor Lol without running alts. when I found out about this private server, that's why I left*
Yes, its so much easier to do it all on one account, without relogging ,lags ,crashes, or alt-tabbing all the time.
Its how it should had been from the start.
The reason for this is that the ptw players have been lighting a fire under the ecconomy for ages.I dont get the Point "Credit issue" what does it have to do with Sales on AH ? Are u selling Credits ? Or do you mean People who sell credits make them buy your stuff? Sound alittle weird to me.
What if they lower the labourcost of tradepacks and increese the rewards.You guys make some brilliant points!
As some of you have said, I think we need ways to bring more gold into the economy. If people can't earn gold through the selling of credits, then that means they need other 'viable' sources of income.
There's been mention of improving fishing, trade pack prices and coin purse rewards. I love these ideas!
Especially the idea of increasing trade pack rewards, because at the moment trade packs suck. I would rather do almost anything else than bother to run trade packs. Apart from the time they take and the soul crushing boredom, the rewards are pitiful.
This has a knock on effect to the whole economy, if nobody bothers to run trade packs, then nobody needs to buy any trade pack materials. This hurts us all .
yes lets make it so you spend MORE time moving packs :v honestly if they doubled pack labor cost and doubled pack turn in value, it would be a way more viable source of income. Right now it just takes too much time... its boring and not fun to do.What if they lower the labourcost of tradepacks and increese the rewards.
Make regrade gems drop in open world or via hasla tokens.
Same as moon/sunpoints.
Change the fishing pools back to marlin school ect and increese there value.
Even making intercontinental gold traderuns work again.
We would have a cash boom.
Amd they could ajust it over time.
Sure that could work too.yes lets make it so you spend MORE time moving packs :v honestly if they doubled pack labor cost and doubled pack turn in value, it would be a way more viable source of income. Right now it just takes too much time... its boring and not fun to do.