This is a message from Disrep, He is forum banned but i think this is important and people need to read it.
(please no ban)
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My main account is banned for 2 more days, but I'm not going to make another account just to post this.
My goal here is to help people understand the pvp community a little better, as I feel our intentions are frequently lost due to inherent toxic nature.
In any competitive game, you will have toxicity. Striving to be the best brings out the worst in people, that's not something you're going to fix.
Because of this, pvpers tend to be the smaller crowd, but at the same time being the loudest and most profitable part of this game.
You may have people like Faust who is willing to spend a lot of money on this game but not want to pvp, but you have about 50 other pvpers who will spend close to the same amount to keep up in gear with their competition.
Having a healthy competitive scene on Archeage is crucial to keeping the servers economy in check.
There is four versions of pvp in this game. The first type of pvp one that you can do almost by yourself.Things such as ganking packs, killing farmers in Auroria zones, Arenas and tiny bits of open world pvp.
The second type is small scale pvp. This means things like skirmishes in Auroria zones for Waters/Logs, finding random pvp in places with up to 20 people.
The third type is large scale. This means things like Halcyona, Mistmarrow, big raid fights no less than 30 people, fighting over mana towers with massive raids.
The fourth type is content pvp. This is drastically different than all types of pvp because they require different sets of skills. THings like Kraken, Red Dragon, Meina/Glenn, Anthalon, Dgs, etc.
Generally in a servers lifespan, pvp dies off starting at the fourth type and making its way down. There are rare occasions where the fourth type is alive, but the other 3 are not alive.
Currently on this server, the fourth and third type are extremely volatile. There is occasionally pvp at Anthalon, but its vastly dead. No one goes out to it. Halcyona and Mistmarrow often ends in stomps because one side gets their 10 kills or 100 tower quest done and then leaves or afks for the remainder of the time.
The second type is relatively alive, but has seen a small decrease in numbers. The first type almost never dies as long as there is at least 20 total pvpers on a server. Again, this kind of thing is normal. However because we have seen the same story over and over, our frustrations come from suggestions being made to fix both the third and fourth types without breaking the economy.
----If you didn't read anything else, please pay attention to this part.----
Thing such as luckies on world bosses, the Hasla fix, and the Honor gem change as been an attempt to keep the 2nd, 3rd, and 4th types of pvp alive as well as help players who are newer to pvp have a better time when going against these super competitive people.
I'm not going to go into these because I do not want this thread to get locked or this post to get removed, but that's where our frustrations come from.
This server caters heavily towards the casual carebear player. X4 labor and x2 growth rates are heaven for people who either want to do the first and second types of pvp, or don't want to pvp at all. Money is able to be gained at a much faster rate than anything else.
However in the grand scheme of things, this creates an imbalance between the two communities. If I were to take a rough guess, I would say (these are just numbers that I guessed, not actually factual) the server is comprised of 70% of people who don't want to do any pvp higher than the 2nd type, or do not want to pvp at all.
Because of this large imbalance, things like obtaining t6 weapons/armor become much harder to achieve because very little guilds do the bosses that give them.
The pvp community cries *dead game* for specific topics like this because we have seen what happens when a large group of pvpers leave the server. The problem is actually happening currently. Boss materials are extremely overpriced because no one is attempting these bosses, large scale events like Halcy and Mistmarrow often end 5 min after they start, regrade scrolls and archeum start going up because not many people are doing waters/logs, causing supply to shoot down.
Calling the server itself *dead* is an exaggeration. The server is by no means dead, but based on previous servers throughout the history of live, the path has been steering towards that.
I will give the team credit. The recent royal seed change and pvp tournament were amazing steps in the right direction for the health of this server. As it's been said before, we want this server to be the game Archeage was supposed to be, not just a slightly better version than trions. All we need is a tiny bit more steps in that direction to make those dreams come true and pull people from those live servers.
TLDR:we may come across as toxic, hostile, and loud, but I can tell you we love the game more than anyone else. We really do want this server to be good.