The problem I see is that certain guilds have members who have lives and earned their level 6/7 guild before this change was put into place, and are now about to be punished for having lives in the first place. I understand the sentiment behind them wanting to remove alt guilds, but this punishes high level guilds that don't have infinite amounts of time to play the game since it isn't the summer or winter anymore.
Yes, my guild would be one of those "Certain Guilds" you mentioned... We have Lifers
After Feb 2018... Dead guild, everyone gone, only me and 3 others logging daily in to pay tax certificate, do some gilda/merit/guild/family dailies for a few mins (Does not take long
at all), have a chat and then leave. Just as everyone goes back to WORK or SCHOOL, right??
Yet I don't mind the idea of this "Guild Tax" as it were. It doesn't take long to complete all the necessary Qs, or you can pick and choose whatever ones are easiest for you and then make up the difference with Experia patches... Which if your land is going to be sitting doing nothing you may as well plant them; they are big enough that you don't really have to care about placing them accurately.
This also solves the problem of ppl complaining about other people's properties sitting with nothing planted on them all day everyday... they gonna be filled with experias now. That's good becuase I'm sick of people crying that there is no land around and saying that ppl is being asses if they don't plant anything on it like... it's their land they can do what they want with it and you don't know if they've used it lots in the past and just aren't now or anything....
That aside though....
Lke it was said...
plant 1 or 2 pine experia every day, and you can easily keep your level with 5-10 people. no need to do the quests
Let's be honest if your guild solely composed of ppl who have LIVES and you don't got any ppl who are "No-Lifers" or just people who have more time to spare and can basically have the guild up-keep... you doing something wrong and your guild would have just died anyways xD
I just dun see how it's a problem... the
bigger the guild the more capacity they should have to be able to work together to keep the guild level up even if SOME players in the guild disappear even during the QUIET times...
This is only an issue then for small guilds with tight knit players and a high guild rank
More to the point even when you aren't "playing" the game you will already be logging in daily at least to craft Tax Certificate and pay for your houses/properties, otherwise it's just a waste of labor... and then when you do that it's so EASY to pick up an Experia plant that I again remind you is VERY CHEAP....
And then if you logged in anyways you will do daily Q's, many of which give gold for BASICALLY NO TIME INVESTMENT AT ALL which BASICALLY pay for the Experia
If you not doing it like that and just completely dropping the game when you go back to LIFE, you doing it wrong...
Lost Gilda... Lost Merits... Lost Vocation... Lost Gold... Lost Property/Land maybe(!?)... list goes on
and now it's just Lost Guild Rank added to the list
-----------------------------
Look at how cheap Experia are to make:
These are the costings 1 Week Worth of Experia for 1 Person... The cost on the far right is for PER EXPERIA
So I mean if you really are a Level 6/7 Guild, realistically you can afford this small-change gold cost xD
Like look at how cheap a Pine keeping in mind the amount of XP you get...
And the problem you talking about... if ppl don't upkeep the XP...
If you have an active dozen players and one person screws up, you're set back 14 days of guild XP. If you have 30 active players and everyone assumes someone else is going to contribute, or you have to work late and completely forget to even log in for a single day, you just set the guild back a full week.
This is a non-issue because like I said earlier if ppl REALLY are wanting to keep the guild level they will expend JUST A FEW LABOR POINTS to harvest one experia... like... that's easy to keep track of because you can just look at a farm and go
Oh those things ARE STILL THERE???? better pick them or we miss the XP requirement...
You making it sound like it is a Prisoner's Dilenma problem in regards to doing Guild Qs
"rah rah, it will be better for me if someone else does them so I will not spend a SMALL amount of gold and VERY FEW LABOR POINTS to contribute... But then everyone will think like that an no one will do it, hmm???"
But it's not like that at all...
If you really cared about your guild you'd just do the stuff... just like how ppl really care about their land so they log in and pay land taxes, duh
Frankly also if you were in a guild that you didn't want to contribute even a SMALL amount too,,,, like one Pine experia a day... were you really committed to them in the end????
----------------------------
I agree with you here !
I find it quite funny that there's several complaining about the Guild exp changes. 29 Guilds rank 6+, all of them with 36 members or more. Some of those in the top 20 full of alts (only to use the guild as castle blocker). There's no way that out of 36 members+, 3 or 4 of those can't spend 5mins of their window of playtime to complete 1 of 5 guild quests. Please, use your brain, how is it possible that 1.5k exp is not achievable? In any case if it's impossible, maybe you shouldn't have a rank 6 guild.
Guilds getting some boost to get more worth of those hard worker members is something good. Gives better value out of a high rank guild and makes it possible to work towards something as a group. Once more guilds reach rank 7 it will take really active members to keep the guild alive.