dzhafarmakhmudov
Member
I considered Erenor very cheaply.I will give another example for plate cuirass:
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We'd still like to keep the deranking system as it will help to remove inactive guilds from the top and it's the only way to do it.
From my understanding, the main problem of all guilds is a need to gain EXP daily, so guild can't miss a few days. We can do a few changes so guilds would have this opportunity to miss a few days.
I'm speaking about small casual guilds not the guilds with 60+ players, as requirements should be easy to be completed for them and such guild can't be out for the vocation all together.
An alternative to the current change can be the following (for all lvl 6; 7 and 8 guilds):
- Guild needs to gain 1200EXP/1400EXP/1600EXP within the last 7 days. System check will be automatically done daily.
- If guild doesn't get 1200EXP/1400EXP/1600EXP within last 7 days, guild is considered inactive and will lose 20.000 EXP on the 8th day. Next day last 7 days check will be done again.
@Sparkle
Answer, please..
Why Obsidian T7 and Ayanad Up to 50-100 atack, Obsidian T7 and Ayanad Equip up defense 4-5%.. but Erenor weapons nerf -10% and Erenor equip -5%? What's the point then to do it?
What makes you think that craft T7 has become more expensive? He, on the contrary, became twice cheaper, as well as it became easier to regrade it.Because Erenor is much stronger than T7.
When you compare both prices, don't forget that T7 craft cost is increased in 3.5 and we already cut Erenor leveling up price by 30%. We'll not cut the price and remove nerf.
The reasons for why rewards should be used instead of punishments is posted in #383. Secondly, the only real value of dead and alt guild from being at the top is that they can be used for sieges, if them just being on the leaderboard is a problem I would like to know why, because the leaderboard serves no other purpose than to prove eligibility for sieges. Also I would like constructive criticism, tell me exactly why my idea (#345) would not work, because I can promise you that I can change it so that it will work. I'm not trying to go against what you are saying, I'm trying to work with you because I think that's the best course of action when there is a major dispute over a given change.[/user]@Hazelnut Guilds are already rewarded with multiple things. Why do they need more rewards to stay active?! And as I said before, change is not just sieges related, but main goal is to remove inactive, dead and alt guilds from the top. Your idea will not work with it. [/USER]
So there is no difference between weapons or equipment. What is the problem?@dzhafarmakhmudov stop posting screenshots from side sources that are not related to our server or game version in any way.
You are posting screenshots from some 5.0 server or some website with some numbers not related to our server or even same game version and asking for more changes.So there is no difference between weapons or equipment. What is the problem?
Those sources are also massively incorrect for erenor, divine erenor has 3 stats if I remember right. 2 main 1 secondarySo there is no difference between weapons or equipment. What is the problem?
First off, I'd appreciate it if you could have a rational debate on a topic without using harsh language. Secondly, at any level, most people that need to complete a quest is like 20. If you have an active guild that actually plays the game for more than 15 minutes then you should be fine. You're acting like you have to farm quests all day for your guild to withstand its level.
Honestly, should stop even responding if you're going to act out like a child in all your responses.
I've been having a civil debate with you and he completely ignoring entire portions of arguments and points being made and been fine with it up until that point. This hasn't even been a "debate" from your end. It's just you guys saying "this is perfectly fine because it doesn't affect us because we recruit everyone we meet so you guys should be fine too". You're already up on top, so you see nothing wrong with the system and the proposal. From you guys, it hasn't been a debate. It's been us trying to convince you of something wrong with the proposed system and nothing we say will matter. You're flat earthers in this scenario.
Guy can insult my guild without knowing us and be perfectly fine, but I respond to him in a lack of respect in the same way and I'm the one offending you? Piss right the fuck off.
23. Please post messages/threads in the relevant to the subject Forum section, otherwise, they will be removed and won't be reviewed.
Cheers,
The crafting cost changes for T7 are entirely negligible when compared to Erenor synthesis. Obsidian in general becomes easier to make in 3.5 because archeum is much easier to obtain than manawisps now that manawisps are being removed. Everyone would literally rather you keep erenor synthesis exp unchanged and also no nerf, because as it stands even at a 30% exp reduction it is NOT worth doing because of the 10% damage nerf. And your nerf to the jewelry makes it almost on par with ayanad jewelry.Because Erenor is much stronger than T7.
When you compare both prices, don't forget that T7 craft cost is increased in 3.5 and we already cut Erenor leveling up price by 30%. We'll not cut the price and remove nerf.
So you skimmed through the entirety of my post and didn't read a single thing? You say screenshots, plural, however only one of the screenshots is from their patch notes (which I even explain why I brought it up, you would've known that if you actually read the post) and the other is our 3.0b patch notes. This isnt making you look good Sparkle, if you're going to reply to your players you might want to actually read what they're saying. Just because you omitted the fact the change was for siege reasons from your patch notes doesn't mean it wasnt done for just that.@plamp Screenshots you provided are not from our NA server. I can't speak for any other server. If you are playing on RU, you need to contact them.
Why? This is the only question that needs to be answered. Why are you removing earned progress from the game?but main goal is to remove inactive, dead and alt guilds from the top.
Capping at erenor is not a solution. It is a cop out.
The 10% nerf will remain indefinitely.
Here's an example Erenor Spreadsheet, for 0% exp nerf, top row is weapon type and left column is grade and the boxed in area is the quantity of items you need at that specific grade and weapon type:If the stats are being nerfed by -10% to balance it with Obsidian, then are you confident that the -10% nerf to cost is also balancing it with Obsidian?
Just a legitimate question since I'm Ignorant to the overall cost for both items types in 3.5.
I personally believe there's no reason why any amount of players should not be able to accomplish guild levels of any amount. You are removing group progress and benefits from an entire group of people who enjoy a certain style of gameplay. Not every guild will be okay with the "We'll just recruit more" mentality for whatever requirements the admins put in place. You are shooting yourself in the foot excluding these players from the endgame guils progression and for what? Because a few people think levels 6-7 should be owned by a zerg of 50+ people and not the people who worked their way to that spot with 10-15