Kezz
Active Member
ALRIGHT SO...
I'm here to bring up an idea to the ArcheRage team regarding inaccurate gearscore calculations. We all know that costumes play a HUGE part in a persons skillset. It is one of the biggest factors for many things including damage, parry/evasion, defense, healing, etc.
The live server never gave additional gearscore for costumes or undergarments (besides lunagems) when the person with a eternal costume clearly has the advantage over a rare costume. At least not until after 5.0 or something.
Also, CRIT DMG gems are very expensive for a reason. They're considered much more effective than something like a focus gem, yet give less gear score.
The live server did add gearscore for armor and weapon tempering though, which I could agree with.
If we could adjust the gearscore for these items, and any other items you can think of, then we might be able to get a good idea of what gearscore each person has more accurately. This will help with more balanced pvp, guild recruitment, etc.
Vote on it.
I'm here to bring up an idea to the ArcheRage team regarding inaccurate gearscore calculations. We all know that costumes play a HUGE part in a persons skillset. It is one of the biggest factors for many things including damage, parry/evasion, defense, healing, etc.
The live server never gave additional gearscore for costumes or undergarments (besides lunagems) when the person with a eternal costume clearly has the advantage over a rare costume. At least not until after 5.0 or something.
Also, CRIT DMG gems are very expensive for a reason. They're considered much more effective than something like a focus gem, yet give less gear score.
The live server did add gearscore for armor and weapon tempering though, which I could agree with.
If we could adjust the gearscore for these items, and any other items you can think of, then we might be able to get a good idea of what gearscore each person has more accurately. This will help with more balanced pvp, guild recruitment, etc.
Vote on it.
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