Zeirlynn
Active Member
This thread is for general feedback, likes, dislikes, that sort of thing.
To report bugs, please go to this thread: https://na.archerage.to/forums/threads/4-7-global-update-bugs.9734/
For reference, 4.7 patch notes are here: https://na.archerage.to/forums/threads/archerage-4-7-global-update-custom-version-patch-notes.9726/
Just wondered what everyone's thoughts were now that we have had a couple days to see what 4.7 is like.
My two cents:
That's about as far as i've gotten so far. How about you guys?
To report bugs, please go to this thread: https://na.archerage.to/forums/threads/4-7-global-update-bugs.9734/
For reference, 4.7 patch notes are here: https://na.archerage.to/forums/threads/archerage-4-7-global-update-custom-version-patch-notes.9726/
Just wondered what everyone's thoughts were now that we have had a couple days to see what 4.7 is like.
My two cents:
Very misleading. There is no grid, and there is no "snap-to" as described elsewhere. Being told it would automatically snap plants and such into a grid had me a might upset, if anyone saw those posts. However, the words "snap-to" and "grid" should have never been used to describe this feature. It simply solidifies the planting footprints so you can butt them against each other without overlapping. It's actually really great! Though i've already seen some people disappointed in it as they were also expecting a "snap-to" and a "grid", and didn't get it. I'm really happy with this after all. ?Improved the plant placing system. Plants can now be lined up easily via a grid system.
This hurt. ? I was so confident these changes would not be made, yet here they are. The worst effect for me personally is that my littler alt can no longer craft her daily resident pack, set it on her little farm, and load them up on the 5th day to haul to the trader in her wagon. Now her first couple of trade packs will be expired before she has a full wagon load. I can imagine others who do the same or similar, waiting until they have 9 packs to haul in their freighters. That's no longer an option. Now it's easy to accidentally make the wrong pack too, or take the wrong ingredients to the workbench, since all the names are the same. I'm a bit shocked that this was actually changed, still trying to make some sense of it.All zones in the game are now classified with a trade prefix: Luxury, Fine, Commercial, and Preserved. Different prefixes denote how fast you may need to move a pack to a Trade Outlet in order to receive a bonus or maximum profit.
Trade Packs bonus system added with the new timers and zones classification is slightly changed. You can still receive high profit (additional bonus) if you turn in the pack within a short time after it’s crafted, but middle stage that neither provides high profit nor degrades profit rate is extended from 30 min - 1 hour to 3 days. Now players will have over 3 days to turn in the packs with 0% bonus rate (Preserved High Profit and Regular Profit stages) before it starts degrading.
That's about as far as i've gotten so far. How about you guys?
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