We are reducing all erenor items XP requirements for 30%. That is T1 (already reduced for weapon and armor, will also be reduced for jewelry to match all other erenor items cost), T2 (will be reduced with the closest maintenance) and all further erenor tiers.
The existing erenor accessories didn't adjust grade based on the overall xp amount after the update
Only the next grades for the items which were already created were affected.
1. Before the patch my item was 0 xp into divine and required 25k xp to go to epic
2. Now after the patch my accessory still has 0 xp in divine, but only needs 18k xp to go to epic
3. This doesn't factor in all the additional XP i put in at the grades before divine
4. I put in 59k xp to my earring and now I only have 37k xp worth
5. My item should be 22k xp into divine now (59k-37k) but it is not
Someone else can make a new accessory today (after the patch) and feed the exact same items as me, and their earring will be almost epic since the lower grades require less xp for them, but not for me
Everyone who has already made and fed erenor accessories before the patch has effectively lost 30% of the value they put into their accessories.
Sure, the items are easier to feed now going forward, but the players who are already at legendary, etc. who probably won't push the items higher (no real point since t2 vs. t3 accessories have no difference hardly), are now SOL and had to spend 30% more for their items and will likely never reap the benefits of the remaining grades on the items which do have the exp nerf.