TripleDip
Member
Hi, so I wanted to start this off with some simple ideas to be tossed around for maybe buffing treasure hunting. Treasure hunting is kind of a lost prof in the past few years due to it being exploited pretty frequently, but after recent talks with sjinderson and bouncing of some ideas I decided to make a post about it as its a prof i've always been interested in trying, but never really did due to it being more than lackluster in rewards for labor. Some of these ideas are of my own accord and thought process involving sunken treasures, treasure maps, and the rewards pertaining to them.
So we do have the sunken treasure raising which does reward a multitude of lore items, chrome sub stuff, collection breathers(on very very very rare chance) and various "loot items" in the forms of relics, treasure and the likes, but due to things like perdita statues being botted heavily and the likes a lot of it as been forced into near nonexistent content, My thoughts on mainly buffing the "loot" in terms to fall something in line close to other buffed profs that people really enjoy such as fishing, packs, and the likes, but not to the point of it being a extremely good money making method, but something worth your while exploring the massive ocean archeage has to offer. Thus making an old piece of content feel new and refreshed and not left behind by the constant odd changes live has done in the past. This can be achieved as said above, buffing the loot from sunkens and other lootable sources of underwater treasure to a more consistent rate and fundamentally a very fun activity for a lot of people (specifically also aiding other forms of gold making for people like pirates as it is ocean content and pirate faction/others should have more options to make gold). --iirc as much as it pains some people who hate pirate it alone as a faction should have ocean content available to make some kind of gold other than fishing--
Another idea Sjinderson and I bounced around was maybe adding another source of obtaining the turtlecraft totem through treasure maps as they are a really cool aspect of treasure hunting, yet is never used due to how useless it kind of is. So the thought process is maybe adding a 55 scrap or whatever we find reasonable combinable design similar to the yawl which can takes months to obtain through farming the named mobs/bosses. making treasure maps a more enticing reward to chase and spend labor on. Or even adding those tokens from malestrom as a potential reward for the lesser breather? other items can be including as loot buff as maybe archeum, rng gold box similar to a mole crate, or something creative?
if possible finding a way to buff the gold for the packs from sunkens would be a neat addition too perhaps? I was told that this is conflicting because it affects other treasure items value in terms of trying to add the prof scale to it, But moving on it would maybe be nice to see these things applied the same way that prof scaling affects fishing and commerce? If not possible it is understandable, but hopefully some of the other things I stated here can be worked on?
In my case I'm not exactly the best at exploration, but I do know of people who are and would love to see it reworked in some way to feel more rewarding for the labor and time put into it, I personally think the ocean is a HUGE piece of forgotten content in AA long history of bad decisions, but would love to see what everyone else can bring to the table idea wise!
(please if you are going to recommend something don't say perdita. We all know what happens with perdita statue's and its not really fun when bots get to steal it all)
Anyways that is my thoughts of what at least I have come up with, but would love to hear from you all too. Thank you for your time!
So we do have the sunken treasure raising which does reward a multitude of lore items, chrome sub stuff, collection breathers(on very very very rare chance) and various "loot items" in the forms of relics, treasure and the likes, but due to things like perdita statues being botted heavily and the likes a lot of it as been forced into near nonexistent content, My thoughts on mainly buffing the "loot" in terms to fall something in line close to other buffed profs that people really enjoy such as fishing, packs, and the likes, but not to the point of it being a extremely good money making method, but something worth your while exploring the massive ocean archeage has to offer. Thus making an old piece of content feel new and refreshed and not left behind by the constant odd changes live has done in the past. This can be achieved as said above, buffing the loot from sunkens and other lootable sources of underwater treasure to a more consistent rate and fundamentally a very fun activity for a lot of people (specifically also aiding other forms of gold making for people like pirates as it is ocean content and pirate faction/others should have more options to make gold). --iirc as much as it pains some people who hate pirate it alone as a faction should have ocean content available to make some kind of gold other than fishing--
Another idea Sjinderson and I bounced around was maybe adding another source of obtaining the turtlecraft totem through treasure maps as they are a really cool aspect of treasure hunting, yet is never used due to how useless it kind of is. So the thought process is maybe adding a 55 scrap or whatever we find reasonable combinable design similar to the yawl which can takes months to obtain through farming the named mobs/bosses. making treasure maps a more enticing reward to chase and spend labor on. Or even adding those tokens from malestrom as a potential reward for the lesser breather? other items can be including as loot buff as maybe archeum, rng gold box similar to a mole crate, or something creative?
if possible finding a way to buff the gold for the packs from sunkens would be a neat addition too perhaps? I was told that this is conflicting because it affects other treasure items value in terms of trying to add the prof scale to it, But moving on it would maybe be nice to see these things applied the same way that prof scaling affects fishing and commerce? If not possible it is understandable, but hopefully some of the other things I stated here can be worked on?
In my case I'm not exactly the best at exploration, but I do know of people who are and would love to see it reworked in some way to feel more rewarding for the labor and time put into it, I personally think the ocean is a HUGE piece of forgotten content in AA long history of bad decisions, but would love to see what everyone else can bring to the table idea wise!
(please if you are going to recommend something don't say perdita. We all know what happens with perdita statue's and its not really fun when bots get to steal it all)
Anyways that is my thoughts of what at least I have come up with, but would love to hear from you all too. Thank you for your time!