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    Obsidian Conversion not possible

    Yeah I checked. I didn't see anything there sadly...
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    Obsidian Conversion not possible

    Is there a way to upgrade T4 to T5 still or are these T4 pieces just vendor trash now?
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    ArcheRage 4.5: "Legends Return" - Pre-Update Official Discussion Thread

    I never wanted it nerfed. I wanted it to be strong so people can catch up gear-wise. Don't take anything Shanks says seriously. His brain doesn't work very well so all he does is troll.
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    ArcheRage 4.5: "Legends Return" - Pre-Update Official Discussion Thread

    Considering the fact that new players can request the support pack, I really don't see many people farming Hiram if it caps out at Celestial and only has the stats of Epherium. Probably would have been a better idea to jump to the patch that adds T2 as well so it's actually a viable option.
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    ArcheRage 4.5: "Legends Return" - Pre-Update Official Discussion Thread

    Are we only going to have access to T1 Hiram when the patch drops?
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    Suggestions

    Could you possibly consider removing the option for PNs to alliance with other Nations for the sake of balance at PvP events? The largest force West can muster could MAYBE defeat one Nation, but not two. Both sides often have to resort to purpling to get their 10 Halcy kills due to this imbalance.
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    Player Nations are killing this server.

    Balance aside, I really feel like the release of Hiram gear will probably be the last chance this server has to make it. I just want new players who stop by to witness an active server so they're inclined to stay. If it remains this dead, it'll take a mass exodus of AAU players to repopulate. If...
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    Player Nations are killing this server.

    Again, I understood your post. I think the problem here is that your definition of 'events' seems to refer only to east vs west content. Events are more than that. CR, GR, Aegis, Whalesong are all events, but they have PvP as an option. All of these are affected by the lack of players on main...
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    Player Nations are killing this server.

    If you choose to be insulted, that's on you. I'm simply stating observational facts. Don't try and twist this into looking like a personal attack thread to get it closed because you want to hide from the fact that the server has been declining since Player Nations were established. Sure, there...
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    Player Nations are killing this server.

    Right, I forgot that you'll stop at nothing to ensure your elite crew remains separated from the common rabble by any means necessary. Who cares about having a server to play on anyway, right? I don't know if you realize it, but the way you speak about this just sounds like you don't care about...
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    Player Nations are killing this server.

    At this point, deleting PNs would upset the majority of people who do content in this game, as you stated. The issue with that is that PNs, which have a hard limit of 50 players, ARE the majority of players. If the devs keep catering to this group of players, the population will just keep going...
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    Player Nations are killing this server.

    No, the hard work happened of course. However, the way it's setup is really bad for the health of the server overall. New players start here and just quit because it seems dead since all of the action is happening among the PNs. CR/GR/etc. raids can barely be formed in West and it seems this way...
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    Player Nations are killing this server.

    PN1 has plenty of West players too, they just didn't move over RECENTLY. West was fairly dead before PN2 started reforming. It also helps that the East guild PN1 plays with consists mostly of PN1 players who can't fit anymore because of the member cap shrink. The biggest problem with PN is...
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    Player Nations are killing this server.

    Can confirm. Delete Player Nations. XL / Trion did it for a reason. They turned out to be a bad idea. Let them go Pirate and have some detriment for stacking all of the best / most geared players into single groups.
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    Should PLAYER NATIONS be removed?

    What are the benefits of having PNs to the server's health? The only thing I can think of is something to aspire to conquer / join. However, if you attempt to conquer you will be suppressed by both at once if you are strong enough. Considering that, back the original question; What are the...
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    Server updates 8/6: Ancient Daru Relic event start, Guild EXP requirements, Kraken Ink changes, etc

    I'm sure they'll take it out on East/West by dominating Abyssal / Luscas every night. They REALLY hate losing and will go to extreme lengths to end changes to their routine. Just look at the 2v1 against Budget PN.
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    Server updates 8/6: Ancient Daru Relic event start, Guild EXP requirements, Kraken Ink changes, etc

    Although this will make the duopoly PNs have on Ink Sacs require more effort to maintain, this will likely just serve to eliminate Abyssal / Luscas as content for non-PN players. Kraken spawn time should be changed to match Abyssal spawn time since PNs will likely show up and just rape everyone...
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    Ravenspine adjustment

    Although this would be a nice change, many of us would prefer if it was in regards to the invincibility proc. It's really not fair for every class to be able to disengage from overwhelming numbers by simply activating their glider. This needs to become an active skill.
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    Kraken Ink Sac

    Just make Kraken spawn when Abyssal spawns at 8:30 PM. That way, PNs choose between Kraken and Abyssal.
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    Kraken Ink Sac

    TBH, this sounds like a good idea for anyone that isn't in a PN. In terms of server health, I think it would be ideal since PNs seem to only show up to PvP events to make everyone else mad. That's pretty unhealthy behaviour and really works against progression for any new players that join. How...
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