havockitty
Active Member
On the low end, a Pine Experia gives 44 Guild XP. 1200/44 = ~28. So 28 people need to buy an Experia in advance, or the people who are in the guild need to scrounge together 777 gold. We already know the guild isn't giving them money just for existing, so they have to pay that out of pocket with the little time in the day they play. Earning 800 gold when you're too busy to log in isn't "small" effort. Not to mention it takes 24 hours for Pine Experias to grow, so you'd have to drop 1600: 800 for the first set and 800 for the second set. Tell me how you plan on earning 1600 gold with limited time in your schedule. THEN tell me how it's fair for you to have 11,200 gold stolen from you if you miss out on spending 800g once with a nonexistent activity level.
Do you honestly think that a guild you and your friends spent months building up should be penalized because you guys want to play something else for a day? Let's say you guys only get 1200 guild XP a day. It takes you 125 days to level a guild from 4 to 5. Let's just say for the sake of convenience that it takes the same amount of XP to level a guild from 5 to 6, and 6 to 7. If you as a guild make it to Level 7, it took you 375 days, which is just over a full year. If you all take a single day off as a guild, you lose 14 days-worth of experience from something you just spent a year building up. You all now have to spend an extra 14 days earning 1200 XP a day just to get back to where you were before, and if you miss another day, you lose another 2 weeks. No one in their right mind would think that's okay. If you aren't online to contribute to the guild, you shouldn't reap the benefit of it, but you shouldn't have it permanently removed from what you've created. If you earned 7 Merit Badges a day until you have 700 Merit Badges but you miss grabbing Day 23's Login Tracker, this system is the equivalent of them taking away 70 Merit Badges instead of giving you 5 for clicking the button. Absolutely no one should be okay with that.
And yes, I AM part of a guild where people will disappear when life comes around to kick them in the ass. Would you come back to a game where you spent 6 months building something up but it was destroyed because you had to be in and out of the hospital for the last 3 weeks, all while another 2 guild members had a kid and would rather spend time with their newborn, or you and 4 guild members have to work on weekends to feed their families while another 2 guild members decided to go on vacation to get out of the house, alongside another member taking care of their sick family so they don't die from pneumonia, and another guild member got fired from a well-paying job so he had to work 2 jobs to make ends meet, and all of this happening while 7 members start college and 3 preparing for deployment? I just had all this happen to my guild, and you know what? If they spent the last 6 months helping build the guild up, only for them to leave and return to the game and our guild was down to a point where it was before they even started working on it, do you think they would stay? Would you stay? Fuck no, no one would stay and not a single person would blame you or them for going away and never coming back. This system is requiring guild upkeep to be a 100% daily requirement spending more than "just 5-10 minutes a day" over an arbitrary problem that isn't even really there. This won't fix anything, but it will sure hurt a number of things.
Name where I am misconstruing a single argument. Please, I'll wait. I can very clearly be reasoned with, the issue is you and everyone else cannot be reasoned with. You're arguing for a poor design choice with little basis or (I assume) education in game design on the matter. This is a system catching flies with vinegar instead of honey. This is offering a stick to a donkey instead of a carrot. No system in a video game should have you work for a year under one impression building up a community only to punish you for 2 weeks every time you're inactive for 24 hours. That's not how you entice people to play, that's how you tell people "live here or else".
This system is punishing people who made a big guild and have lives outside of this game. My guild has dozens of active players during the week, but hardly any during the weekend. If my guild were level 6 or 7, this system would be screwing us over because we have jobs and families during the weekend. Please think of a better way to implement this, because I'm not even in a level 6 guild and it honestly is a deterrent from me joining a big guild. If 3 months of my time and effort can be destroyed in less than a week because I have to work a job to keep my internet going so I can play this game in my free time, I'm not helping anyone build up a thing nor am I telling people to come spend money and time here and I believe the same can be said about anyone else with half a brain looking at this system.
You want to fix who can siege? Implement it on the top 20 guilds in a way the penalizes their ability to siege, not steal XP away from them. Make it a reward for earning a certain amount of XP a day. But punishing all guilds for choosing to play another game or have a real life is an insult to every casual player on this server and is only going to drive the smart people away.
I think u aproaching subject from wrong side. Do u think small and casual guild should have same benefits as big one ? And exp needed is very small should be double.