Ryuzaki said yesterday in faction chat that it was being considered, so I think it's great that people are vouching for it.They wont do it they already say it 23000000000 times
Basically, don't change what isn't broken and is working as intended unless it can be improved upon. Don't take away player options and don't make existing recipes extremely convoluted and non-nonsensical. If it doesn't make intuitive sense, don't do it.
A charm for unique.. Like red regrade charms? No, the anchoring charms are rare and are fine.This + removal of gilda off regular packs and gem changes.
This is risky. It greatly devalues those who have divine ayanads already. At most I'd like to see a charm only for unique grade, so it can't be abused for celest -> Epic.
Increasing drop rate on Lib items would be nice to. Farming mats for T6 is cancerous enough with x2. I wish it was x5.
SAY NO TO ROYAL SEEDS -That whole system of royal seeds destroyed larder farming and weakened trading as a whole.
While your at it cut out all of this garbage below that made husbandry a dead profession!
Husbandry (Harvesting)
All of the above made 100's quit the game all together and destroyed Husbandry for good!
- Recipe Adjustment: Multi-Purpose Aging Larder – now requires 1 royal seed instead of 6 shatigon’s blessing.
- Recipe Addition: Livestock Supplement. Requires 3 hushed star healing potions and 3 clover. No longer purchased with vocation points.
- Recipe Adjustment: Small bamboo chicken, duck, and goose cages now require 180000 Husbandry Skill. These coops and cages now require 5 bait worms instead of shatigon’s blessings.
- Famed Recipe Adjustment: Sheep, goat, cow, yata, and bear pens now require 230000 Husbandry Skill. These pens now require 1-2 heavy hardwood instead of shatigon’s blessings.
- Recipe Adjustment: Experia Duck Patch – now requires 10 royal seeds instead of blue salt hammers.
- Fresh Fertilizer can be obtained as a rare harvest.
Heres my essay of please no...
Vocation:
Don't change this system, but add to it if possible. Doing a massive change to a system that isn't broken is unnecessary. Requiring families to do daily quests just adds more dailies to a game that is already a giant daily fest. The daru bundles are fine where they are, they don't need to be behind a proficiency wall.
Trading and Pack creation:
The husbandry changes, just no.
Gilda star on packs? Really? No there too.
Changing resource requirements massively for such a slight boost in pack gold gain? no there too, it makes well over 3/4 of the packs not worth running. Forget that the pack creation labor cost has been lowered by 20 points, that is irrelevant when you need 20-50% more material to makes some of these packs at 3.0
Larder material changes? Way to make honey larders the only ones worth running, MAYBE... Don't change that, If anything drop the material cost for salve larders to balance the general costs that way.
Also keep stabilisers exactly how it is now, the removal of rock-salt and Crystal just makes no sense to me. The original removal of gilda trading on the man continent and gold trading overseas in 1.2 was already stupid, lets not restrict what we can and can't do any further.
Crafting:
A lot of crafting recipes, like steel ammo and ship parts, got a hell of a lot more expensive in 3.0. There's no point increasing natural gold income if they cost to create items increases even more. Either re-balance them out, or avoid the changes all together.
Tax Certs = 200 Labor, this is a given, and shouldn't be changed. Increasing it won't stop land hoarders at all.
Skills:
I have nothing to say here, let the PvPers talk about this one.
Coin-purses:
While the 3.0 changes were unnecessary, I can see why it was changed. I have no input here.
Obsidian Materials:
Not sure why these changes were made, seems to make it harder to push obsidian equipment. maybe hold on this?
Taxes:
Again, why the increase here? Trion wanted people to have less land, all it did was cause more tax slave accounts to be created. We have 40 labor per 5 as well as the stipend here, Tax increases would have to be 600% on the 3rd property to mean anything here. Don't bother, keep it at 2.9 here.
Marketplace:
Keep the stipend. This drives the credit market once you have everything else you want for this server, it keeps people playing.
Avoid the removal of items that Trion did with the whole "fresh Start" shenanigans.
Basically, don't change what isn't broken and is working as intended unless it can be improved upon. Don't take away player options and don't make existing recipes extremely convoluted and non-nonsensical. If it doesn't make intuitive sense, don't do it.
I completely agree with this, make obsidian bound to account but not bound to just one character.I was actually told a lot that it was coming a lot later and even if it was prepared beforehand, do you just save gear in your inventory and stick to basic gears, making you pretty much unable to compete in PvP because its all sitting in your bag?
I doubt anyone is asking for obsidian gear to be unbound completely (or at least I was not) so that players can abuse the system by selling the pieces. I was asking for a way to transfer them on my account from one character to another.
If it won't be done, that's fine, I can eventually transfer either way by upgrading my current gears/buying new pieces, but this would be a great change for those who are already playing the game and have invested a lot of time into it, but want to change to the new race.
imo 3.0 was designed to reduce non cash shop players income and make players forced to cash shop, the devs here need to b so wise , imo if they leave most prof they way they r will b so cool , also no royal seed , no fam questsThat was one of the reasons that made me quit the oficial AA. Also, the requirement of gilda stars to craft a single pack. These ckanges pretty much killed the in-game economy oce players couldnt properly make profit with packs in order to gear up and improve.
Please, dont make this Royal Seed thing happen in this server, as well those family changes and vocations too.
imo 3.0 was designed to reduce non cash shop players income and make players forced to cash shop
thats why i said dev needs to b smart , cuz trion kept pushing ppl to cash shop and it ended in killing the game, they also need to fix donations asapAnd do you really think they won't do it here too for the same reason?