On the official version it was like that too where people were throwing away certain coin purses because they were not worth opening. I am glad the staff put the extra stuff in the purses but at the same time just because it is in there does not mean it will sell for any real profit. I don't think that coin purses and packs will ever truly be even as far as profit goes. If you remember before the commerce change ancestral purses were the best way to make gold and commerce suffered.
If you think about it, Coin purse farming is actually it is still better even with the changes in commerce. If you take 9 guilda packs at 78 gold each (rough estimate) that is 702 gold per cart. Or do what most people do is to make the 34 gold packs for 306 gold per cart but you spend 18 - 24 minutes traveling which can get boring really fast. You still have to get guilda stars but also add in the loss in profits from having to buy seeds. The extra labor needed to bundle the seeds, grow the compost to get worms and harvest that. More labor needed to harvest the plants, cut up certain plants for chopped produce, ground grain, ect. Then the extra labor needed to make the pack and then sell the pack. There is a lot more effort needed to make gold with packs vs kill monster, open purse = profit.
I forgot to add that the price goes down based on how many packs are being turned in by other people. With coin purses you have no such restrictions.