why is holy bolt so broken??
It has very low mana cost and good damage output; it also heals the caster and allies by an equal amount and on top of that it has virtually no cooldown..
I'm not sure if you could make a more broken 1v1 ability. Arena is just crowded with healers spamming holy bolt.. why should a healer be able to destroy both dps and tank classes by simply spamming one ability.. it makes no sense. Unless you are able to both CC and DPS burn a healer down from full health in one combo rotation you will inevitably lose the battle.. its completely ridiculous in my opinion. can we please fix this?
this again, well as a cleric again will give you the pointers.
1.) If the cleric have higher GS than you, well you never gonna win unless the dude get in AFK but this is true against any class.
2.) You need hands and 2 working neurons to beat clerics now.(will expand after 3)
3.) If you use plate and haven't taken the proper magic defense previsions you are dead.
Beat an equally geared cleric(and other vitalism classes) is extremely easy if you just stop spamming skills and actually think what you are doing.
1.) Holy bolt is easy avoidable if you time your CC right, instead of going F1-F9 and then come here to whine because you are handless you need to focus on casting interruption(most trees will give you at least 1 skill for this), hence try something like this:
Interrupt cast -> high dmg CC -> Interrupt Cast -> High DMG CC ad infinitum.
for cast interruption, you have stuns, trips, bubbles, etc.etc.etc. use them.
2.) Fervent Healing the time you see the first heart you must interrupt the cast, this will stop and set back to reuse most healer best heal.
3.) Antithesis, simply memorize the movement so you can stay on the lookout for it since it has a long cast animation and again interrupt the casting.
4.) Teleport(in case of auramancy able healers), simply keep a close enough eye for the reuse timer, that way you can time your own teleport like skill(depend on the trees you have) and avoid getting the healer escaping and healing while you are out of range.
I can tell you the first 3.0 days I was a beast but this day any decent DPS can kill me in 20sec tops, I get specially screwed by SkullKnight, Memerunners and Primevals also I'm having a very hard time against Abolishers as well(as long as it have hands).
Again, and lets be clear here, IF YOU LET THE HEALER CAST HEALS YOU ARE DEAD AND YES CASTING INTERRUPTION IS A THING NOT AN URBAN LEGEND <- I guess this is mostly related this server is 90% close range warriors and archers but boi if we get a close 50/50% mage/warrior ratio the amount of salt on this forums will be surreal