@RekTSpekT yeah i stand corrected 3 is too low, 4 is ok i think, would anyone else agree on 4 gems being 100% seems like an improvement, with the rest dropping down in chance ?
Like 4 gems 100% chance on all of your gear, damn thats some pvp protection right there, aight? You can count 5th right in, since jk, would be like 70% chance or so.
Or mby scrap all of dat and simply go with like dunno 30k honour per refined gem??
I dont know the actual odds at the moment but I think they could be something like 100% first gem, say 50% second and maybe 25% the third or something like that, which really makes it not that hard to get, so then I think there is no need to increase the odds as with just some farming we can get 3 gems in.
But I think you thougth of it the other way around and want to have more gems 100%, I disagree.
If even the first 3 gems were made 100% then the odds for the 4th should go down to something like 10%, think divine regrade odds kind of thing, from there on up it should get lower in the realm of the single digit odds, and prolly that is how it is at the moment.
I think we can equate the odds for geming to something like the odds to regrade from heroic and up (but with 100% regrading at arcane to heroic ), being celestial at 25% the 3rd gem, but this are just numbers I am throwing here as a reference when thinking on the odds of slotting a gem.
So following this grade to slot number equation theory the odds to slot 5 gems must be at this time the same as the odds to get an epic, 6 legendary and 7 mythic, sounds about right, thought with gems it is more punishing cos we lose all the gems with each fail, with regrades only past celestial and even there we have better chances to keep something out of the attempt.
If my theory holds any water then we could say that granting 3 gems at 100% could be something like granting 100% chance to regrade up to celestial, the 4th would be 100% to divine.
What I think I am trying to say with all this is that taking away the odds of slotting gems removes a big chunck of the progression that could be compared to removing the odds of regrading up to celestial/divine for the first 3/4 gems in comparssion, at least mechanics wise, giving more than that could be compared to giving away epic grades and so on. Now I wonder what would be the effect of having all that extra gold in game that wont be wasted in failed regrades since regrading is a big, if not the biggest gold sink, and I worry that it could be kind of the same effect with honor if gems are made easier, butterfly effect kind of thing.
With gems we have to take in consideration the costs, unlike with regrades that involve the gear, the scrolls, the gold and charms if you use them, with gems the cost is only honor, which is free ( or a currency itself that is way easier to get than gold ), so it makes sense to make it harder than regrades by breaking all the gems, the costs for regrades are way higher so only for the top grades there are chances to lose it all but some archeum crystals.
Then I think, is it frustrating to slot gems? yes, but it is not as much as regrading and obviously it costs much less, it only takes time, patience and playing the game to farm honor, and even thought regrading is more costly I dont see polls to make regrades easier, it might be because we can get past regrading with some money and for gems we can only farm honor in most of the cases, or maybe it is that we acepted that we all cant go around with mythic gear and settle for celestial/divine/epic, then why cant we settle for 3/4/5 gems too?, I think that the same as not everyone should go around in full mythic, not everyone should go around with full gems, some are lucky and get a lot of gems, others can farm honor easy and try more times and the rest of us is fine with 3 gems, 4 if lucky.