TuckingFypo
Member
Absolutely false in every sense of the word. By adding supply to the market, including secondary currency, you're effectively deflating the economy. People cash because they want the primary currency, which increases the demand of it. Inflation implies that this currency would be getting devalued, which if that were a result of cashing, it means that you can literally buy gold from the item mall.P2W inflates the prices of items due to people (some of) having more disposable in game currency.
This is also false. Pay2win only does this in extreme cases like on Kritika, but there are other games such as Elsword that are still active despite the overwhelming pay2win model being used. Archeage may be dead on officials for some people, but unless you consider a server that isn't WoW-tier active to be dead, it's still active enough.pretty much, p2w aspect is what killed the game for casuals ( for hardcores, more power for you)
Here's something people need to learn: pay2win and pay4convenience are two entirely separate things. The former indicates that eventually a free player will hit a wall that can only be bypassed by either cashing or spending ludicrous amounts of time to make up for not. The latter indicates that players aren't expected to cash at all, but if they do they get a reasonable boost to their gameplay that doesn't overshadow a non-paying player. In this server, we currently have an economy that, even before donations were disabled, a free player could easily earn as much as a casher (assuming the casher wasn't paying in literal hundreds, which is an extreme rarity). This implies that this server is currently pay4convenience which is still going to be followed even if RNG boxes are done the way some of you are afraid of.
Last edited: