Thriem
Active Member
Can we make inland trade runs more appealing. I think this would benefit several aspects of the game.
#1 give a new player a safe way to make gold (depending on trade run)
#2 give an additional way to earn gold effectively in comparison % wise to activities such as sunken ships and coin purses
#3 would lower cargo % if different types of packs are being ran. This would lower cost of cargo at trader
The majority of packs being run are ferts because the mat cost is within a reasonable range. You will notice packs with mat requirements within an acceptable range for players are the only ones being used which causes no diversity in the packs being delivered. This causes the % for cargo at the trader to never decrease.
My suggestion would be to lower some mat requirements to a time when trade runs were the most popular, keep labor cost the same , and raise the amount of gold per pack to an amount making all the time involved worth doing. If trade runs were more appealing then more people would do them and more materials would be in demand to buy or sell.
Please consider buffing trade runs and make it more appealing for the time invested in gathering or buying mats, crafting a means of transportation, making the pack, and traveling the distance to deliver the pack. I think lowering mats and boosting gold per pack would reward the players that do this activity for the effort involved.
*note i dont do inland trade runs but tested it the other day and in it's current state is pretty trash
#1 give a new player a safe way to make gold (depending on trade run)
#2 give an additional way to earn gold effectively in comparison % wise to activities such as sunken ships and coin purses
#3 would lower cargo % if different types of packs are being ran. This would lower cost of cargo at trader
The majority of packs being run are ferts because the mat cost is within a reasonable range. You will notice packs with mat requirements within an acceptable range for players are the only ones being used which causes no diversity in the packs being delivered. This causes the % for cargo at the trader to never decrease.
My suggestion would be to lower some mat requirements to a time when trade runs were the most popular, keep labor cost the same , and raise the amount of gold per pack to an amount making all the time involved worth doing. If trade runs were more appealing then more people would do them and more materials would be in demand to buy or sell.
Please consider buffing trade runs and make it more appealing for the time invested in gathering or buying mats, crafting a means of transportation, making the pack, and traveling the distance to deliver the pack. I think lowering mats and boosting gold per pack would reward the players that do this activity for the effort involved.
*note i dont do inland trade runs but tested it the other day and in it's current state is pretty trash