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Item Stacking Changes. Part 8

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Sparkle

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Hi ArcheRagers!
Per players requests we are starting a new thread related to stacking changes.

We already changed stacking quantity of some items several times in the past.
If you feel that there is an item that requires a stacking to be increased, please post your suggestion here.
This is only for the items stacking in players inventory/warehouse/chests, not about the sale stack size from vendors.

If you want to increase stacks on some items, post it in the following form:

<Item name> (and, if possible, ID from archeagecodex): <current stack> → <new stack>.
<Short explanation on why it needs to be increased and why to this level>.

Important!
Make sure not to post it like "all crates" or so on as in that case we'll simply ignore it and make no change.
Any suggestions on stacking quantity higher than 10000 will be rejected.
If you have the doubts regarding the item name or ID, you can search for it here: http://archeagecodex.com/
 
Hiram Infusions ID: 45728 stack size of 1000 would be nice for all infusions. the unidentified infusions stack so these should also.
Auroran Synthesis Stone 39079 stack size of 1000 would be nice for all Synthesis items that are used for costumes, cloaks and undergarments. they too are stacked when unidentified so what makes them take up more room when u see what they are.
 
Hiram Infusions ID: 45728 stack size of 1000 would be nice for all infusions. the unidentified infusions stack so these should also.
Auroran Synthesis Stone 39079 stack size of 1000 would be nice for all Synthesis items that are used for costumes, cloaks and undergarments. they too are stacked when unidentified so what makes them take up more room when u see what they are.
These items cannot be stacked because of how they are utilised. That is why they come sealed before you use them
 
chilli pepper seeds from 1k -> 5k
mushroom spore 1k -> 5k
potato eyes 1k -> 5k
rye seed 1k -> 5k
black pepper seed 1k -> 5k
vanilla seed 1k -> 5k
blue berry seed 1k -> 5k
pearl oyster 1k -> 5k
 
sunglow lunagem ID: 43481 / 100 -> 5000
drops from dungeons/instances and people who farm those for archeum get left with excess gems.

superior glow lunarite ID: 46156 / 1000 -> 5000
When people save up lunarite to craft their gems while they farm other mats required, it stacks up fast.

locked copper crate ID: 45505 / 100 -> 5000
Drops a ton in rifts and people stock them until they get better drops.

heat of eternal summer ID: 24915 / 1000 -> 10000
drops an insane amount while not used a lot atm.

unidentified abyssal enhancer ID: 46613 / 100 -> 1000
mysterious abyssal enhancer ID: 46576 / 100 -> 1000
improved infusion supply kit ID: 47218 / 100 -> 1000
timespace scroll scrap ID: 28914 / 100 -> 5000

caernord shipwright's design bag ID: 36004 / 100 -> 1000
enoan shipwright's design bag ID: 36006 / 100 -> 1000
eznan shipwright's design bag ID: 36005 / 100 -> 1000
When farming these bags they drop so much in a short time it makes more sense to increase the size of the stack.

orchard puree ID: 30899 / 5000 -> 10000
sapphire ID: 8078 / 1000 -> 5000
topaz ID: 8084 / 1000 -> 5000
honey ID: 28481 / 5000 -> 10000
These 4 have been forgotten when similar items got stack increases to the same amounts.

vocation hastener scroll ID 34819 / 100 -> 1000

cactus ID 3659 / 5000 -> 10000
cornflower ID 2178 / 5000 -> 10000
to make these crops have the same amount as others.

1648999370978.png

charred hull wood - pls increase stack size to 100 or 1000 or something yikes
 
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Why not literally everything that can stack be stacked to 10k? Before it was not wanted for certain items because of how they interacted with certain windows (like synthium stones) and how the AH could be abused before partial sale, but now both those are fixed. You can't honestly expect us to remember EVERY SINGLE ITEM that should stack to 10,000, can you?
 
Why not literally everything that can stack be stacked to 10k? Before it was not wanted for certain items because of how they interacted with certain windows (like synthium stones) and how the AH could be abused before partial sale, but now both those are fixed. You can't honestly expect us to remember EVERY SINGLE ITEM that should stack to 10,000, can you?

Iirc they need to change all items separately; the way they approach it now is so they can focus on items that players want and we share the workload with them by looking up the IDs. Makes it a less tedious project.

As you can see in the name of this thread, this is the 8th time, and my extensive list exists because I've been writing stuff down since the last thread was open, to be prepared for this one. As you say, it's kinda hard to remember everything on the spot...
 
Lumber ID: 8337
5k → 10k
Other similar processed materials (Stone Brick etc.) already stack to 10k, and large quantities are needed for crafting.
 
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