Pagemaster93
Member
@Sparkle
I've noticed that gems for 1h/2h, at least in the crit damage region, for the most part have the same stats, magic and melee crit on 1h is 4% and 5% on 2h which isnt much difference, and i couldn't find any 2h ranged to base any info off of, but if you have 2h mythic you end up with 40% crit damage on your weapon, and if you have 1h you get 32% in each at same grade ending up at 64% or 24% more on 1h dual wield at same grade, i realize most people stop at epic on their offhand but that only decreases the gem slot by 1 still leaving a 20% gap from 2h to 1h dual wield.
I was wondering why this is and if we should raise the 2h lunagem stats to at least balance it out from 1h to 2h, i don't know if there is a specific reason why they are very close to the same, so if my thinking is wrong then let me know, but i would suggest a balance in percentages bringing up the base percentage of the 2h gems, cause going 2h shouldn't reduce your late game output since most people sacrifice a lot of survive-ability going 2h for that damage increase. again if there is a real reason for this and im just dumb let me know please.
also as a side note why does the GS of a 2h weapon not equal that of two 1h same grade not that this matters just a curiosity thing
I've noticed that gems for 1h/2h, at least in the crit damage region, for the most part have the same stats, magic and melee crit on 1h is 4% and 5% on 2h which isnt much difference, and i couldn't find any 2h ranged to base any info off of, but if you have 2h mythic you end up with 40% crit damage on your weapon, and if you have 1h you get 32% in each at same grade ending up at 64% or 24% more on 1h dual wield at same grade, i realize most people stop at epic on their offhand but that only decreases the gem slot by 1 still leaving a 20% gap from 2h to 1h dual wield.
I was wondering why this is and if we should raise the 2h lunagem stats to at least balance it out from 1h to 2h, i don't know if there is a specific reason why they are very close to the same, so if my thinking is wrong then let me know, but i would suggest a balance in percentages bringing up the base percentage of the 2h gems, cause going 2h shouldn't reduce your late game output since most people sacrifice a lot of survive-ability going 2h for that damage increase. again if there is a real reason for this and im just dumb let me know please.
also as a side note why does the GS of a 2h weapon not equal that of two 1h same grade not that this matters just a curiosity thing