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Make Hasla Great Again: Luckys and Charms suggestion

Do you want too see Hasla alive again and like this suggestion?


  • Total voters
    167
As for now we don't have a date available as not all the points settled, but this one is on the final stage and should be completed this week or beginning of the next one.

As for now this is all we can release, I'm sure in a short time Sparkle will release more details as the launch gets closer.
 
As for now this is all we can release, I'm sure in a short time Sparkle will release more details as the launch gets closer.
Is this going to go like the lucky points on world bosses again ? Seriously, tell the admins to release info now, so that people can give feedback. If things have been decided, better get the feedback now; than when the work is already done.
 
I have a great suggestion for Hasla: disable bloodlust in it.

That way it will make the actual faction members band together against the other faction and pirates, instead of it being a free-for-all where separate guilds will cooperate cross-faction via metagame deals and alliances like they do in for example Abyssal.

We should promote healthy factional PvP instead of that, shouldn't we?
 
I have a great suggestion for Hasla: disable bloodlust in it.

That way it will make the actual faction members band together against the other faction and pirates, instead of it being a free-for-all where separate guilds will cooperate cross-faction via metagame deals and alliances like they do in for example Abyssal.

We should promote healthy factional PvP instead of that, shouldn't we?

No.
 
If it gets adapted the way some suggestions from the community and mods described, it means heavy re-work of that area mechanics.
More content than just grinding lucky points :)
 
We think everyone will enjoy the re-work of Halsa. Everyone will have a reason to go there AGAIN!
 
I have a great suggestion for Hasla: disable bloodlust in it.

That way it will make the actual faction members band together against the other faction and pirates, instead of it being a free-for-all where separate guilds will cooperate cross-faction via metagame deals and alliances like they do in for example Abyssal.

We should promote healthy factional PvP instead of that, shouldn't we?
Lol no.
That wouldnt work in years. Not only raid only holds for 50 ppl imagine sharing whatever drops with like 200 ppl :v
 
I have a great suggestion for Hasla: disable bloodlust in it.

That way it will make the actual faction members band together against the other faction and pirates, instead of it being a free-for-all where separate guilds will cooperate cross-faction via metagame deals and alliances like they do in for example Abyssal.

We should promote healthy factional PvP instead of that, shouldn't we?

The main goal wasn't to add another boring grinding task in the game but to promote PVP. PK is good chunk of PVP in this game, so nope.
Carebears will be able to farm during peace time don't worry.
 
We think everyone will enjoy the re-work of Halsa. Everyone will have a reason to go there AGAIN!
Last time admins said that, they edited out a community suggestion and fucked it up to the point where no one could really tell it had been introduced.

If admins have another magical solution, they should release key details, as Gugu said, so experienced players can give you feedback before it launches.

I have a great suggestion for Hasla: disable bloodlust in it.

That way it will make the actual faction members band together against the other faction and pirates, instead of it being a free-for-all where separate guilds will cooperate cross-faction via metagame deals and alliances like they do in for example Abyssal.

We should promote healthy factional PvP instead of that, shouldn't we?
No, we shouldn't. Factions are irrelevant. This game is guild-based, always has been, always will be. That's why it's extremely easy to get in and out of bloodlust and why the penalties for bloodlusting are negligible (very short jail times) and easily negated.
 
I have a great suggestion for Hasla: disable bloodlust in it.

That way it will make the actual faction members band together against the other faction and pirates, instead of it being a free-for-all where separate guilds will cooperate cross-faction via metagame deals and alliances like they do in for example Abyssal.

We should promote healthy factional PvP instead of that, shouldn't we?
That doesn't make much sense. Like Ulf said, this game is guild based, and it should stay that way.
 
Like Ulf said, this game is guild based, and it should stay that way.

No, it's faction based by design. Some people just exploit the mechanics to make it guild based (and ultimately even worse - clique based) because they're sociopaths who think it's a waste of their RMT money to band together with more than their few dozen of RMT buddies.
 
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No, it's faction based by design. Some people just exploit the mechanics to make it guild based (and ultimately even worse - clique based) because they're sociopaths who think it's a waste of their RMT money to band together with more than their few dozen of RMT buddies.

It's a sandbox game, you can do whatever you want. Now, this has nothing to do with the hasla suggestion, if you want to complain about actual politics/p2w aspect of the game, open a thread and stop troll on this one, thank you.
 
No, it's faction based by design. Some people just exploit the mechanics to make it guild based (and ultimately even worse - clique based) because they're sociopaths who think it's a waste of their RMT money to band together with more than their few dozen of RMT buddies.
No, the community aspect of the game is centered around guilds. Your delusions about RMT are just because you are unable to compete with players better than you so you assume they're RMTing to give yourself excuses instead of trying to get better at the game.
PvP is hugely promoted inbetween guilds :
  • Dominions provide Guild vs Guild PvP
  • Castle claims & sieges are all centered around guilds
  • You NEED a guild to get items such as cloaks, lunascales, and all the other items prestige can buy
  • Guilds can band together to form a player nation aka a collection of guilds
  • Open world bosses allow for guilds to fight each other over the loot. Alliances between guilds can be made to share the loot. Again, the entire faction doesn't go out to it, it's the GUILDS that do

If you really think the game is so faction based, try leading pug raids against guilds.
A guild with voice chat will absolutely destroy a group of pugs that has the exact same composition and gear, just because they're much more organized.


Disabling bloodlust is simply a way for players who are afraid of taking risks to be able to grind in PvP zones.
If you hate bloodlust, just group up with friends to be able to defend yourself from purples.
 
Are you claiming that all the RMT posts in your RMT discord are jokes?
Oh yea, "RMT" discord that isn't talking about game changes and other topics daily at all right ?
The discord that has just one channel to contain gold buying/selling so people stop spamming the other channels right ?

You are delusional, you just want to push your agenda by demonizing everything else and blow out of proportions things that benefit you.
 
I mean, you have all rights to complain about rmt, but do so on another thread.. Lets not go out of the main goal of this post
 
Yes, guys. Let's keep this thread for Hasla discussion only.
We have some delay due to game mechanics so most likely will not have it introduced this week, but we are doing our best to have it ready by the start of next month, that is next week ;) We are still working around some questions and finalizing the area for event.
Will be more PvP and monsters there.
 
I'm not complaining though? I'm simply explaining how the RMT clique perverts the original design goals of the game to such an extent that it even pollutes a discussion about a pretty nice game addition such as this. It's toxic and ruins everything it touches.

These people for some reason get all defensive about it when it's mentioned, even though as you can see it's undeniable to the point that they're not even trying anymore, they moved from denying it to "lol who cares it's not a big deal" now in an effort to normalize it, while still pushing for design changes that only benefit said clique.

As it was mentioned, this is not the correct thread for such discussion. You'll need to create a new one or discuss in the proper existing one. All future posts not related to the thread matter will be deleted.
 
We are still working around some questions and finalizing the area for event.
Will be more PvP and monsters there.

So, at first it will be an event, and if people like it, it will be perma ?
We can help you with those questions btw, feel free to tell us more. :3
 
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