I'd honestly say if you want a peace period still, in something that will be this highly contested it couldn't last for longer than a hour. 2 hours with a group that knows how to tag over others, would be devastating unless we're talking about the shards having a extremely low chance to drop. Also would have to be a rotation style period like Diamond shores not a peace > conflict > stage 1-5 > war > peace
Do like 8 hour war 1 hour peace rotation so that the time of the peace period rotates throughout the weeks/months. Something that's going to be used for pvp Endgame such as lucky points should be contestable no carebear for endgame gear please...
If i recall correctly many enjoyed the constant pvp in hasla.
But at the same time 2h of peace to relax should be mandatory for everyone to have an equal chance, since some highly geared players and even guilds might try to monopolise this ,we are trying our best not to release content without first making it available to everyone.
That includes pirates.
Idea is that making Lucky Points have higher Token costs would reward the persistant and active players.
The current discussion with admins is revolving around these token amounts:
BOUND Lucky Starpoint - 500 of 1 token type Compassion token
BOUND Lucky Moonpoint - 250 of 2 token (total 500 ) types Fortitude/Sacrifice token
BOUND Lucky Sunpoint - 350 of 3 token (total 1050) types Honor/Loyalty/Conviction token
There might be an option for Lucky points to be unbound as well, similar to synthium but with added cost.
That way economy would be less affected directly, and at the same time supply would increase by player impact.
There is much more being considered but atm we are waiting on tech team to respond to us how many realistic client changes can we make regarding this.