Nitzaq
Member
Make halcy first ballanced in terms of numbers beetween west/east by either making numbers of players equal on both sides or add buff to the outnumbered side and add afk kick system. Let's be honest this is instance where people are actively playing working together towards one goal - winning by either having best score or killing relic of oposite side. For 90% of people trying to carry out the game remaining 10% that are afk each game - those are the leechers and no matter what is the intention of them for being inactive nothing can bring them a good escuse for what they do intentionaly or not, if you are undergeared you can at least learn by looking what is happening, if you have some stuff to do IRL - that's your problem and it is not raids responsibility to be burdened with your inactivity so as in Cardinals mentioned example : if u have a kid take care of that kid instead of queing into arena hoping for some free rewards. Also being able to re-join when u got dc'ed or when you missed by approx 5 min.
Other thing is that if we wanna ever make extra rewards based on activity - fix way how assist points are counted. Healer classes are not contributing directly into making kills by healing and they are getting tons of assisnt points by just mass aoe healing people who are making the kills and meanwhile frontline classes by directly contributing into kills by cc'ing targets are getting barerly any assists out of that. This is a big flaw in the system. Also undergeared people are put in dissatvantage since to get assist as for example dps class u need to deal "enough" damage in short period of time before target is dead in order to get asssist point - and if extra rewarding should be based on activity - it should be remade by changing rules: how assist points are aquired.
After we fix all mentioned above - we can talk in what form adittional activity should be rewarded.
Other thing is that if we wanna ever make extra rewards based on activity - fix way how assist points are counted. Healer classes are not contributing directly into making kills by healing and they are getting tons of assisnt points by just mass aoe healing people who are making the kills and meanwhile frontline classes by directly contributing into kills by cc'ing targets are getting barerly any assists out of that. This is a big flaw in the system. Also undergeared people are put in dissatvantage since to get assist as for example dps class u need to deal "enough" damage in short period of time before target is dead in order to get asssist point - and if extra rewarding should be based on activity - it should be remade by changing rules: how assist points are aquired.
After we fix all mentioned above - we can talk in what form adittional activity should be rewarded.