TheRealThunder
Member
Just increase the price on the draughts for recorrent PKers. They either have to pay more for it or they pass all the time in jail. Don't f*** everyone else in the process.
People get punished. They go to jail and the infamy doesnt go away (unless you pay for it, and it should be more expensive).It's a 'crime' ingame as a reason. You shouldn't have free farm on your own faction at turn-ins with little to no penalties. Maybe they'll actually have to go kill reds if infamy increased. What a concept.
You act like all green pirates do is kill other greens. That isn't the case at all. They kill reds, pirates, and PN too.It's a 'crime' ingame as a reason. You shouldn't have free farm on your own faction at turn-ins with little to no penalties. Maybe they'll actually have to go kill reds if infamy increased. What a concept.
That's not what'll happen Choi. We'll all go pirate and kill you more.It's a 'crime' ingame as a reason. You shouldn't have free farm on your own faction at turn-ins with little to no penalties. Maybe they'll actually have to go kill reds if infamy increased. What a concept.
Which is why if there is a change to infamy, then the requirements to go pirate should also increase.That's not what'll happen Choi. We'll all go pirate and kill you more.
ewww, terrible ideaWhich is why if there is a change to infamy, then the requirements to go pirate should also increase.
The current infamy system is fine as is. The game was designed with the bloodlust mechanics and the consequences built in. You can piss and moan as much as you want about that, but it doesn't change the fact that the game was 1) created as a pvp game and 2) every change that came about in ArcheAge during its life was focused on making it more pvp-centric.
You take away the pvp in this game (or make it ridiculously difficult to pvp), you take away all of the end-game joy from a lot of people. Because the end-game joy in this game is not jerking off in a pve dungeon or standing around Marianople like a lot of you do. Without pvp, the pvp players leave. Without pvp players, it's Farm Cart Driving Simulator 3000. No one will be left to buy your potatoes because everyone who is left has no problem farming their own potatoes.
You want to kill the game? Keep making it harder for pvp players to have fun.
Admins, you want no more money? Keep making changes that make pvp players leave.
The only people who have an opinion in pvp matters are pvp players. Carebear potato farmers just want an easy peezy time of driving fun sailboats and getting everything for free. But when nobody will buy charcoal at any price because it's oversaturated in the market and no pvpers are left, what are you going to do then?
The ocean is for pvp players. If you're not one, stop going out in the ocean and getting all your shit took. As a great man once told me, "If you don't want to catch some dick, don't be where a big one is swinging."