Edit:
Let's actually do some math on defense penetration for melee classes:
Puncture Passive Skill: 2000 Defense Penetration
Lightning Necklace: 750 Defense Penetration
Gale Ring: 400 Defense Penetration
Combat Scroll: Defense Penetration : 700 Defense Penetration
Holy Ini's ring / Flawless Dream Ring: 700/1000 Defense Penetration
Costume Defense Penetration: 750
Undergarments Defense Penetration: 500
2H Weapon Buff (50% rate to reduce shield's defense by 50%, average good shields range from 4-5000 Defense, statistically it's basically 1000/1250 Def pen on every hit)
Soulbound Blades abyssal from battlerage: -50 x 10 stacks (4.0 they get even boosted) Roughly 500 Defenese Penetration
Now let's look at a endgame healer setup with a legendary t7 Shield:
Total Defense: 12350. (
http://prntscr.com/pkqhln)
In my situation, just to be able to fit in 4.0 patch and use new gems (wich according to devs are compensating buffs removal)
i need to get rid of 400 Defense in boots and 300 in my hood, only cause i have some hero gems for toughness, otherwise it would have been way more.
So 12350 -> 11650 and this is yet without anyone debuffing me.
Let's start counting in defense from the list above:
2000 + 750 + 400 + 700 + 700(1000) + 750 + 500 + 1000 (1250) + 500
Considering Minimal stats for a non perfect build (we're talking about high geared players): 11650 - 7300 = 4350 Defense left (
http://prntscr.com/pkqlc2)
Or Maximal stats for good build (counting in same-gear pvp) 11650 - 7850 = 4070 Defense left (
http://prntscr.com/pkqm6o)
Basically with the removal of runes we're giving up to 7% (and more for healers) dmg reduction from runes, to 2k defense wich will be roughly 8-9% dmg reduction ( Compare this
http://prntscr.com/pkqmtd with previous 2 screens) and we'll soak in 28% damage due to the insane defense penetration reductions, wich are already partially ingame and on everyone's build.
Healers and tanks are already non-existing in this server, we have possibly 2 in the whole faction with more than 5k gearscore and they are more than far from reaching the defense amounts i talked about, cause that's what a 8.4k gearscore healer with a shield has. Imagine what will happen to 6k Healers against same gear darkrunners.
Defensive buffs removal is just gonna throw healers and tanks into trash bins. This is not SAO where everyone is forced to be melee class, can we please have a chance to play decently our classes?
Assorted Ribs will just soak in 2 buffs (Jujube juices and Spellbook) while the actual assorted ribs effect gets removed anyway (+60 stat).. it's not gonna include a lot of buffs, just two, and the damage reduction is PvE only.
Edit: In Live release they actually set a new buff item give out thru daily tracker, that one would give us runes buffs, defense potion, spellbook and such.
Could we have a custom buff item or something similar?
We're gonna have loads of ribs on the auctions, legit crafting is gonna be useless because of the ribs are not even gonna be that good.
Could we have the ribs reworked to a custom buff including a lesser version of the runes effect on damage conversion + some lesser defense boost?
Like.. damage reduction will be 4% on PvE from normal ribs,
can we have it to add also 4% dmg conversion to HP? and like 800 Defense?
That would prevent anyone from stacking up materials while letting everyone adapt to the new system, as it's impossible new/poorer players to fix their gear with gems, as they don't have good gear to gem yet.
Fair and balanced, and
consumption of those buffs whould be so high to rebalance the market.