This thread is for discussing 4.5.I'd like to know if the hiram gonna get some kind of nerf like the erenor.
We are not going to confirm anything until we bring the customised patch notes.
This thread is for discussing 4.5.I'd like to know if the hiram gonna get some kind of nerf like the erenor.
Hiram T1 and Awoken(Radiant) Hiram (T2) are apart of 4.5
I think the argument that players who would rather complain about there inability to use invuln mechanics rather then practice them is totally bunk. The invuln rule should not be added.It's laughable that you think spamming invuln mechanics makes you a skilled player. This argument is total bunk.
Crystalization on dungeon IMO is unwarranted, the regrade rates are already quite absurd, and the material cost is all at the end (you can regrade GHA stuff to legendary/mythic/eternal) and then tier it up vs having to tier it up to the tier you want and then hit it like ayanad or delphinad since the grade resets on craft.Would adding crystallisation to obs/dungeon gear be open to discussion? Many of the people who are against Hiram feel that way because they've invested in gear that will become technically obsolete over time. Crystallisation would allow those players to hit their existing gear and get a little more life span out of their hard work before Hiram overruns it. (I realise the Erenor crowd will likely be against this, but they're also getting access to easier than ever synth food since exploding things past celestial will no longer be a thing.)
Divine hiram gives much lower defense/raw DPS as it can't be tempered in 4.5, max hp potential is 4-5k less too (unless you take the max hp roll in which case you're forfeiting a damage reduction or resilience). Synth effects can probably bridge the gap in the weapon department, but if you're only using a divine ayanad weapon currently you can just go farm a divine hiram and then sell your ayanad to fund other things, or just spend your gold + keep your ayanad + be lazy and don't farm. Divine ayanad isn't some absurd level of investment (10-15k?), and FFS it's tradeable LOL.Ok, so maybe nerf hiram, to not become almost the same (or better!?) as erenor gear and be better than the ayanad gear. The divine hiram is better than divine ayanad. We can discuss this? Hiram gear is essentially PVP gear, Hiram comes with PVP stats that no other gear set in the game gives. The extra Resilience and toughness will put you ahead of DPS in terms of PVP.
Fair points. Perhaps a limit could be introduced where only T5+ obs would crystallize though i dont know if this is technically possible with the way things are setup.Crystalization on dungeon IMO is unwarranted, the regrade rates are already quite absurd, and the material cost is all at the end (you can regrade GHA stuff to legendary/mythic/eternal) and then tier it up vs having to tier it up to the tier you want and then hit it like ayanad or delphinad since the grade resets on craft.
As for crystalization on obsidian gear, it would probably be necessary to make obsidian unable to be tiered up if it is crystallized, otherwise people could just click a bunch of low tier stuff and then upgrade it through like dungeon gear if they got lucky. This would also follow your argument where you mentioned this change would be helping players so they could get a little more life out of their existing gear, not making new obsidian equipment i.e. they may push it up a grade by regrading it but they won't be tiering it up anymore.
Crystalization on dungeon IMO is unwarranted, the regrade rates are already quite absurd, and the material cost is all at the end (you can regrade GHA stuff to legendary/mythic/eternal) and then tier it up vs having to tier it up to the tier you want and then hit it like ayanad or delphinad since the grade resets on craft.
As for crystalization on obsidian gear, it would probably be necessary to make obsidian unable to be tiered up if it is crystallized, otherwise people could just click a bunch of low tier stuff and then upgrade it through like dungeon gear if they got lucky. This would also follow your argument where you mentioned this change would be helping players so they could get a little more life out of their existing gear, not making new obsidian equipment i.e. they may push it up a grade by regrading it but they won't be tiering it up anymore.
Divine hiram gives much lower defense/raw DPS as it can't be tempered in 4.5, max hp potential is 4-5k less too (unless you take the max hp roll in which case you're forfeiting a damage reduction or resilience). Synth effects can probably bridge the gap in the weapon department, but if you're only using a divine ayanad weapon currently you can just go farm a divine hiram and then sell your ayanad to fund other things, or just spend your gold + keep your ayanad + be lazy and don't farm. Divine ayanad isn't some absurd level of investment (10-15k?), and FFS it's tradeable LOL.
Sure divine hiram has more resilience and 200 more toughness (melee/archers take backstab/focus on that slot so doesn't matter for them, cloth users could get 600+ toughness in those slots via SWS/CGS so LOL) than comparable obsidian or ayanad, but it doesn't have equip effects or set bonuses.
I think it's hilarious that people are worried about new content you actually have to spend time grinding devaluing people's support pack/new player level gear. If you are someone who isn't at the mid level in terms of gear yet (~epic t6/epic ayanad), hiram is really nothing but an improvement for you that costs little to nothing out of pocket aside from time. If you do have mid level gear, you can start using niche hiram pieces like offhands, flutes, bows, etc. in preparation of the future patches to come, this server has been marketed as a patch progression server for ages so you shouldn't expect to just hit the epic t6 threshold and be set for life. If you have the aforementioned mid level or current equivalent of endgame gear (legendary t7+ or epic+ erenor) this patch really shouldn't even matter to you outside of those niche pieces like stat sticks that I mentioned earlier, you probably still have at least 6 months - 1 year to enjoy the majority of the okayish-great gear you've worked hard for.
Big suprise here: It's very hard to put progression in a game if the new stuff isn't better than the old stuff (not necessarily indicative of 4.5 but rather later patches),
ex: why would I go farm a whole hiram set (outside of niche pieces) when my obsidian set i've had for a year is nearly as good (90-95%) or maybe on par because the devs nerfed the new content. Substantially nerfed content = no content.
If we wanted a stagnant server with no incentive to do anything new maybe more people should have voted yes on the forum thread proposing a new server where it's $40 to make an account and everyone gets the epic t6 gear cap for free and you can't progress past that.
EDIT: anddd its goneeee
Oh, is that what you guys call macros now? Practicing?I think the argument that players who would rather complain about there inability to use invuln mechanics rather then practice them is totally bunk. The invuln rule should not be added.
Kiting an enemy / running away from a large group is definitely a skill that takes practice, if you guys suspect particular individuals of macroing then report them, there's no need to clutter this thread with this nonsense. Try binding your glider and the active skill to the same keybind, if you have at least somewhat decent ping, it's probably going to go off... really not that hard. Make your mount summon keybind easy, make a practical mount/dismount keybind, make the mount skill keybinds easy to reach. Muscle memory is very real. The amount of people that actually macro these things are a tiny minority, lots of players really just don't care to try that hard or simply can't wrap their brains around doing anything but spamming a few skills in a pvp scenario so they want these nerfs to happen.Oh, is that what you guys call macros now? Practicing?
Plenty of video proof for all accusations exists and has been submitted but have been shot down by the admins with the lovely statement of "it is not excessive macroing". I mean hell, Breezelong was "macroing" an overnight bot in F2 of the Library and he didn't even get banned so since the admins keep moving goalposts on the topic (and the topic of multiboxing and account sharing, but that's a whole other story), that's enough to warrant everyone macroing in any capacity without being banned. Not to mention you even described the action of putting two actions on one key press...which last I checked was the definition of macroing and not muscle memory, which logically would be underneath the whole "bannable" umbrella thing going on, but again...admins moved goalposts on the rule so it's not like you guys doing it will get banned for it. And we're not cluttering the topic, we're just pointing out the fact that you want the invincibility cooldown removed so you can keep being brain-dead with the invincible+mobility macros as our reason for saying "no, keep the invincibility cooldown".Kiting an enemy / running away from a large group is definitely a skill that takes practice, if you guys suspect particular individuals of macroing then report them, there's no need to clutter this thread with this nonsense. Try binding your glider and the active skill to the same keybind, if you have at least somewhat decent ping, it's probably going to go off... really not that hard. Make your mount summon keybind easy, make a practical mount/dismount keybind, make the mount skill keybinds easy to reach. Muscle memory is very real. The amount of people that actually macro these things are a tiny minority, lots of players really just don't care to try that hard or simply can't wrap their brains around doing anything but spamming a few skills in a pvp scenario so they want these nerfs to happen.
Macroing things such as mounts and invuln gliders can actually be quite disadvantageous: if your glider or mount gets cancelled your macro is still going to loop through the rest of the actions you've programmed it to do, which wastes even more time than doing it legitimately and will probably result in your death.
Yeah, that example doesn't really fall under macroing but rather scripting or even botting as you mentioned. I wouldn't personally use script farming as precedent for glider or mount macroing but hey I'm not an administrator.Plenty of video proof for all accusations exists and has been submitted but have been shot down by the admins with the lovely statement of "it is not excessive macroing". I mean hell, Breezelong was "macroing" an overnight bot in F2 of the Library and he didn't even get banned so since the admins keep moving goalposts on the topic (and the topic of multiboxing and account sharing, but that's a whole other story), that's enough to warrant everyone macroing in any capacity without being banned.
Didn't say anything regarding one key press, rather shared keybinds, you press the same key (or combination) twice very quickly.Not to mention you even described the action of putting two actions on one key press...which last I checked was the definition of macroing and not muscle memory, which logically would be underneath the whole "bannable" umbrella thing going on, but again...admins moved goalposts on the rule so it's not like you guys doing it will get banned for it. And we're not cluttering the topic, we're just pointing out the fact that you want the invincibility cooldown removed so you can keep being brain-dead with the invincible+mobility macros as our reason for saying "no, keep the invincibility cooldown".
i totally agree for the invinc cooldown, if you cant escape for 15sec with normal skills or mounts/gliders without invinc or immune then just die or kill whoever chasing you
Healers using serp sleeves proc to freely cast CC's and ezi glider away with no way of counter-play.
It's pretty clear it requires skill otherwise the entire server would be doing it, and majority of the people on this server only use ravenspine as it is the most braindead immune glider to use, using immune gliders / mounts have a huge risk behind them and takes a while to learn if you have enough time to be able to get the immune off if not you get caught in an animation and most likely will die without being able to fight back.There's absolutely nothing wrong with this as a one-off event. The problem is when you get caught out, drop your skills, and immune glider away... then do the exact same thing 5 seconds later with a different immune glider, again and again. Serp sleeves and immune procs from Auramancy are paid for in their equipment slot and skill point. You have to make that part of your build to use them. Every build has an applicable wrist item that benefits them. What makes this event poorly balanced is the ability to drop all their skills and get away, over and over again, by using multiple different invuln mechanics. Swapping a glider isn't a matter of skill, it's a matter of being able to ignore positioning and not get punished for it. I fail to see any argument that disproves that.
Immune glider/mount =/= skill
Sorry, what ? A one-off event ? Are you serious. EVERY cloth user wears those sleeves and they proc in every damn fight, their cooldown is 45s which even makes it possible to have it proc twice during longer fights. You as tank have no idea how fucking annoying these things are. Play dps for a while and tell me again they are OK.There's absolutely nothing wrong with this as a one-off event.
Exactly, you have 5 seconds to burst down your target or lock them in CC. Is that not enough for you ? Not to mention that invincibility of gliders and mounts can be interrupted before successful triggering. Attack speed debuffs are your best friends.The problem is when you get caught out, drop your skills, and immune glider away... then do the exact same thing 5 seconds later with a different immune glider, again and again.
You act like cloth users have to sarcrifice anything when chosing to wear serp sleeves. There literally isn't any other option that is remotely useful other than those.Serp sleeves and immune procs from Auramancy are paid for in their equipment slot and skill point. You have to make that part of your build to use them. Every build has an applicable wrist item that benefits them.
Sorry you must've read everything I said with fingers in your ears saying "lalalala don't hear any of that".What makes this event poorly balanced is the ability to drop all their skills and get away, over and over again, by using multiple different invuln mechanics. Swapping a glider isn't a matter of skill, it's a matter of being able to ignore positioning and not get punished for it. I fail to see any argument that disproves that.