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ArcheRage 6.5 (development-release info + suggestions)

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Would be good if you change the cost of territory coins from x3 to x1 to get t6 lunacharms
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If new playeres want to get correct stats on their hiram equipment their is explorers gear which provides an incredibly cheap method of obtaining correct stats already.

Serendipity stones are not being made 3/5k in cost. They have already had a custom adjustment to keep them even being tradeable.

The game mechanic behind serendipy is simply frustating. Paying 3k per stone for a random stat roll, after which you will end up spending a total of around 6/9k per stat simply on one item, why? Would it make the game unplayable if it was easier to obtain them, or simply choosing the stat you want? The server tries to attract new players and holds events for people to advertise, but it's unwilling to bring changes to sustain the newcoming newbies. it is needed to bring custom changes to certain things, especially serendipy stones if you ever plan to have more players that even consider doing the 5 month long grind of getting farmed over and over again, just to get a shot at being 15k gearscore
Or at the very least make them craftable
 
The game mechanic behind serendipy is simply frustating. Paying 3k per stone for a random stat roll, after which you will end up spending a total of around 6/9k per stat simply on one item, why? Would it make the game unplayable if it was easier to obtain them, or simply choosing the stat you want? The server tries to attract new players and holds events for people to advertise, but it's unwilling to bring changes to sustain the newcoming newbies. it is needed to bring custom changes to certain things, especially serendipy stones if you ever plan to have more players that even consider doing the 5 month long grind of getting farmed over and over again, just to get a shot at being 15k gearscore
Or at the very least make them craftable
6k/9k gold? you are lucky as hell bro, i have failed at least 15 serendipities per armor/weapon piece and my stats still haven't improved much since 90% of those serendipities failed.
 
Would very much like to see the archeum and sun/moon points situation looked at. Its crazy that the removal of auroria land coincided with a massive increase in demand for sun/moonpoints for infusions, and we are about to be in the same situation with Archeum when the patch has everybody desperate for attempts at T3 erenor. Right now there simply isn't the production to sustain even our relatively small player-base all wanting the same stuff at the same time, and as soon as T3 hits it will immediately choke off progression of anyone just trying to craft the weapons they need to make a T1 erenor.

I dont know if the correct path is to reduce the cost of water pumps/ flaming trees, or increase the yield from braziers and archeum trees but something should really be looked at.

I'm also not sure how others would feel about it, but perhaps adding sun/moon/starpoints and archeum to the merit badge store would finally give us something to spend merits on, as that part of the store has been needing some love for far too long now. Not suggesting that they should be cheap, but something has to be better than nothing...


+1 for discounted serendipity stones that come bind on pickup. Thats a really neat way to help people that are trying to gear up while not giving free shit out for those just making money from them.
 
So if i am not mistaken in this coming patch is when tier up the cloaks from ayanad to erenor it becomes RNG, it's not longer guaranteed like it is currently, it would be great if you guys keep it the same way that it is, the players have enough RNG to deal with, now adding more RNG to throw away 100k honor to the trash, it's just really bad.

Please just keep it the same way as it is at the moment, don't make it rng.
 
So if i am not mistaken in this coming patch is when tier up the cloaks from ayanad to erenor it becomes RNG, it's not longer guaranteed like it is currently, it would be great if you guys keep it the same way that it is, the players have enough RNG to deal with, now adding more RNG to throw away 100k honor to the trash, it's just really bad.

Please just keep it the same way as it is at the moment, don't make it rng.
I agree with this as well, or set the ayanad->erenor scroll rate to 100% since everyone is upgrading to t2, which means that the player upgrading the cape will be behind anyway
 
So if i am not mistaken in this coming patch is when tier up the cloaks from ayanad to erenor it becomes RNG, it's not longer guaranteed like it is currently, it would be great if you guys keep it the same way that it is, the players have enough RNG to deal with, now adding more RNG to throw away 100k honor to the trash, it's just really bad.

Please just keep it the same way as it is at the moment, don't make it rng.
They are already rng. It is just erenor cloaks that are not yet obtained through the awakening method.
Where there is an advantage to this swap where synthesis stats are retained. So it is possible to acquire the stats you desire from the cloak tier prior and keep them.
 
with the 6.5 update coming, it is possible to have the bosses timer to match with the live server? for example kraken in here last 3 hours, it would be way funnier if it is 1 hour, there are 3 krakens in a week and if you want to contest every kraken you need to waste 9h which is dumb tbh, leviathan also needs a timer.
 
with the 6.5 update coming, it is possible to have the bosses timer to match with the live server? for example kraken in here last 3 hours, it would be way funnier if it is 1 hour, there are 3 krakens in a week and if you want to contest every kraken you need to waste 9h which is dumb tbh, leviathan also needs a timer.
Such a change is not necessary.
Kraken is the only boss with a custom timer of which the boss has been regularly dying in under 1h.

It being funny is not a reason to change anything
 
Such a change is not necessary.
Kraken is the only boss with a custom timer of which the boss has been regularly dying in under 1h.

It being funny is not a reason to change anything
Yeah because sitting on a boss for 3 hours 3 times a week sounds like a lot of fun.

If it is dying under 1h, what's the point of making it to be spawn for 3 hours? you just said that it has been dying under 1h so...
 
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Can u guys considering change the timer of KRAKEN please?

3 hours was so boring and no reason. 1 hour was enough, the same as global
 
any chance on considering reducing the timer of kraken? 9 hours a week is a lot of time for some players (3 per day)
 
with the 6.5 update coming, it is possible to have the bosses timer to match with the live server? for example kraken in here last 3 hours, it would be way funnier if it is 1 hour, there are 3 krakens in a week and if you want to contest every kraken you need to waste 9h which is dumb tbh, leviathan also needs a timer.
+1 on this
 
Yeah because sitting on a boss for 3 hours 3 times a week sounds like a lot of fun.

If it is dying under 1h, what's the point of making it to be spawn for 3 hours? you just said that it has been dying under 1h so...
What is the point in changing it when it is already dying?
You're not contesting it. So you're not spending 3h 3 times a week.

It isn't affecting you and this is just a vain attempt and getting us to intervene with a boss which we most certainly will not be changing on the whim of a few requests.
If its a change you actually want with reason and not because its "funny" start a thread with a poll on it and we'll make a judgement from that. But we will not be making any boss changes based on a few messages in the 6.5 suggestions thread.
 
Would very much like to see the archeum and sun/moon points situation looked at. Its crazy that the removal of auroria land coincided with a massive increase in demand for sun/moonpoints for infusions, and we are about to be in the same situation with Archeum when the patch has everybody desperate for attempts at T3 erenor. Right now there simply isn't the production to sustain even our relatively small player-base all wanting the same stuff at the same time, and as soon as T3 hits it will immediately choke off progression of anyone just trying to craft the weapons they need to make a T1 erenor.

I dont know if the correct path is to reduce the cost of water pumps/ flaming trees, or increase the yield from braziers and archeum trees but something should really be looked at.

I'm also not sure how others would feel about it, but perhaps adding sun/moon/starpoints and archeum to the merit badge store would finally give us something to spend merits on, as that part of the store has been needing some love for far too long now. Not suggesting that they should be cheap, but something has to be better than nothing...


+1 for discounted serendipity stones that come bind on pickup. Thats a really neat way to help people that are trying to gear up while not giving free shit out for those just making money from them.
We'll look into some possibilities in regards to Archeum and points generation. However they won't get added to the merit store.
 
is there any chance to increase the number of entries for the red dragon from 1 to 2? because if you lose the red dragon early in the next one rarely have people to do it =/ ... and with 2 entries I think it would help a little with that for everyone to have a chance
 
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