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    ArcheRage 4.5: "Legends Return" - Pre-Update Official Discussion Thread

    Glad to see the discussion around the invincibility was taken into account, oh wait.
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    ArcheRage 4.5: "Legends Return" - Pre-Update Official Discussion Thread

    The amount of people screaming macros at immune mounts/gliders is insane, are you guys actually that slow at using mounts/gliders? There is so much time to catch someone using a immune glider / mount except the ravenspine, ravenspine is the only glider that is incredibly hard to knock them off...
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    ArcheRage 4.5: "Legends Return" - Pre-Update Official Discussion Thread

    It's pretty clear it requires skill otherwise the entire server would be doing it, and majority of the people on this server only use ravenspine as it is the most braindead immune glider to use, using immune gliders / mounts have a huge risk behind them and takes a while to learn if you have...
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    ArcheRage 4.5: "Legends Return" - Pre-Update Official Discussion Thread

    Immune gliders and mounts are 100% skillful parts of the game, even ravenspine the most op glider if you mess up the timing you legit get one shotted. Mounts take the most skill to use as you need to decide yourself wether you have enough time to actually get on the mount and dash otherwise you...
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    ArcheRage 4.5: "Legends Return" - Pre-Update Official Discussion Thread

    Remove -> Added an Invincibility Limit rule: When Invincibility is triggered, a new Invincibility Prevention debuff begins and lasts 15 seconds. While this buff is active, the character cannot receive any other Invincibility buff and cannot use any skill that grants Invincibility/Immunity. or...
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    Changes discussion.

    Farmhouse port wasn't a way to 'beat' the zerg, it literally stopped east pushing out of the base stopping the entire event in fear the west raid could just port behind and just take the base because the east decided to finally push. West used to bring a whole zerg to the EU halcy and the 15-20...
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    Changes discussion.

    What happened to the west halcy raids of 50+ people that escanor so kindly linked in official discord?
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    Serp guard change.

    Change it before 4.5, no point making people wait months for a BiS piece of gear
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    Do You Want Patch 4.5?

    Let's take the patch back to 3.0b Jokes aside, patch 4.5 onwards is a completely different game which is the reason PS has been popular as the game just get's fucked from 3.0b onwards. The server population has declined as we've moved through patches and I think patch 4.5 will just kill the...
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    Lunagem question/debate

    2 handers have a much higher attack than a duel wield user can achieve. The crit damage is to make it a less of a gap but 2 handers will always hit considerably harder.
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    Attack able during Peace Period MM

    All the DPS who I was able to tag had me in combat prior to Mistmarrow swapping to war, if you are res'd rather than respawning at a Nui you are still technically in combat and are able to be killed again. Healers when they heal DPS are then put in combat with me the same way healers gain aggro...
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    Wrathsmite Change

    The fact that the regrade rates are much higher than live 4.0 is what makes legendaries already easier to get. T7's are endgame weaponry, it's not meant to be something that's easy to gain
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    Wrathsmite Change

    Please explain how going from 25 wrathsmites daily to 125 wrathsmites (assuming that there is only 5 groups running daily) wouldn't just crash the market as there is no where near enough t7's been made daily.
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    Wrathsmite Change

    I don't know how to make this any simpler for you, if theirs for example five mistsong groups running daily, that's 125 wrathsmites every single day. Theirs no where near that amount of t7's being made daily.
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    Wrathsmite Change

    People don't use them weapons except the def pen because it is simply not the best variation.
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    Wrathsmite Change

    No, if every group started getting 25 wrathsmites per day rather than 5 you'd legit have 100's of wrathsmites on the auction house within days and no where near enough legendaries to keep up.
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    Wrathsmite Change

    No, you'd flood the market with wrathsmites like what's happening to Kadum Bark's right now. Rather than one group for example doing 5 runs in one day, you'd be adding 25 wrathsmites rather than 5 to the market which is legit just under a full t7.
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    Wrathsmite Change

    Please find me people who run them weapons as their main hand (except longspear for it's def pen even tho theirs very few people who run t7 longspear). P.s Jade Despair is a wooden weapon and so is Blind Fate.
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    Wrathsmite Change

    Erenors don't get critical damage unlike metal weapons (and a bow), if you go erenor you normally go longspear or shortspear otherwise it's better to go for an obsidian t7. Me having my T7 plays no part in this, I've had this since 3.0 I just don't want another economy to crash purely because of...
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    Wrathsmite Change

    Different classes require different items in order to be viable at endgame, a lege t7 bow archer will do some damage but no where near the same as a lege t7 melee unless the archer has spent additional gold on off-hand weapons with crit gems etc. Honestly I'd increase the amount of Kadum Bark's...
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