I would say yes to the ancestral skills so long as they are the later, balanced versions.
But please for the love of god, DO NOT CHANGE THE TRADE SYSTEM. The cargo system killed live and it will kill this server even faster. I honestly don't know why they thought the trade system needed to be overhauled so much.
The current trade system is great and a huge part of what makes archeage archeage. Its not overly complicated, has a low barrier to entry, and rewards scale appropriately with effort/risk. It doesn't require land, but benefits from it both for growing and staging value. It is also a fantastic content driver. People ambush packrunners in war zones, or purposely push zones to war/peace to set up for mass runs. People hijack tradeships moving packs, guilds and friends run together to protect their ships. So much of the best PvP i've had on this server has been started by someone chancing on a red schooner, or someone's freighter getting jumped in Rook/WS and putting out a call to arms to the guild.
Just tonight we ran two merchants full of Rokhala packs to Nuia. We loaded our staged packs in Mahadevi and were immediately jumped by reds on a stripped merch when we pulled out. They botch the boarding and only a few manage to get on one of our merchants. Both ships manage to make it to the safety of Lutesong harbor, and the reds head back out into Castaway. We call in reinforcements from the guild since these packs are so valuable, and head back out under shroudlight. While we had originally planned to turn in to Solzreed, we decided to head to Cinderstone instead since we knew Privateers were still out looking for us and would just pick us off if caught in one of their safe zones. We got one merchant unloaded before they found us.
Privateers and friends sprinted from their port to the turn-in and immediately suicide bombed all our freighters to get at the packs inside. Queue pretty much everyone getting killed at least once by guards in the furball due to all the AoEs flying. We managed to get everything on the freighters turned in, but while we were occupied someone summoned a galleon behind us and proceeded to delete the second merchant before we could stop them. With 21 Rokhala packs now on the seafloor of the harbor, it now becomes a frantic water fight as everyone tries to grab packs and get up the ladders without dying. Other random greens and reds have showed up by now and are also trying to snag free packs. HoM end up getting a few into a freighter, and surprisingly X's up for invites to give them back and help us. The reds manage to get several of the packs away from us and turned in, but we ultimately wipe them and get probably 2/3 turned in.
While all of this has been going on, one of our guys had managed to kill the one dude left on the galleon and drives it to the other side of the harbor away from the guards. With packs done, we board the ship and use its own cannons to kill it and as many modules as we can. Privateers regroup and get to us right as we sink the ship. We have another somewhat disorganized fight, half-in and half-out of the water. A bunch of our people get picked off at the edges, but we ultimately win the fight thanks to numbers and healers. We regroup at the Nui, exchange GFs with the reds, and take our hero call out.
Final tally:
-We got the majority of our packs turned in.
-The reds managed to steal several high-value packs from me and make a bit of gold/charcoal. *shakes fist at Beck*
-Everyone involved thoroughly beat the snot out of each other and got some great PvP content.
All because discord got too quiet and I said "fuck it, anyone want to do a traderun?"
With the cargo system this never happens because it can't be easily set up by single/few people, or because some asshole with a bot snipes all the cargos in a safe zone. Maybe this story isn't the best example I could give, but was freshest in memory. It has become a meme in TnT how every time someone tries to run packs it ends up as a prolonged fight with someone. This sort of unplanned small-medium scale PvP, especially on the ocean, is what I play this game for. Don't take this away from me.