Hi, Im a player who came to this server thanks to "Smoky X Seresuta" videos on youtube. I've been on this server for almost 6 months already. I am a casual player, and i need to tell you a couple of things regarding this new patch:
-First of all, since this game is a Sandbox, the people that play this game, shouldn't be free to be whatever he/she likes? For example, a player who just get online to be a farmer, or a merchant, or a "trucker", or a "thief hunter" (people who kill monsters and make money from purses/who steal "truckers" on the sea or dangerous maps). I ask this, since I left the "live" because certain companies sold me a "sandbox" game in which I could only do a couple of things to progress in the game, taking away many other fun and entertaining options, restricting the economy of the game, reducing the amount of population of the servers.
-Second. This game has a slogan, "Craft, Claim, Conquer" right? If you reduce the craft part, people will leave, if people left, theres no players to conquer or players who wants to fight against "the player nation", if no one wants to fight to conquer, the idea of the game becomes non-existent, and because of that the game dies.
A game lives for the people who play it, if there are no people to play it, the game dies, please keep in mind what people want and need, as a student of video game designer, I must say, that the people who consume video games wants to have fun, entertain themselves, have a good time with friends, meet new people. I know very well that "fun" is subjective, so people looking for a "sandbox" need to have options. In this game there are two types of people:
- people who work and have very little free time
- young people with a lot of free time
There are people who work and buy credits to acquire "goods" in the game, and people who "work" in the game to buy those credits, this is how the economy moves, and the game lives. In short, a game is made up of the people who play it, LISTEN AND READ to the people.
All zones in the game are now classified with a trade prefix: Luxury, Fine, Commercial, and Preserved. Different prefixes denote how fast you may need to move a pack to a Trade Outlet in order to receive a bonus or maximum profit.
- Luxury Zones: Solzreed Peninsula, Two Crowns, Cinderstone Moor, Solis Headlands, Villanelle.
- Fine Zones: Dewstone Plains, Lilyut Hills, Marianople, Mahadevi, Tigerspine Mountains, Falcorth Plains.
- Commercial Zones: Gweonid Forest, Aubre Cradle, White Arden, Airain Rock, Karkasse Ridgelands, Arcum Iris, Ynystere, Silent Forest, Sunbite Wilds.
- Preserved Zones: Halcyona, Sanddeep, Hellswamp, Ahnimar, Windscour Savannah, Rookborne Basin, Perinoor Ruins, Rokhala Mountains, Hasla.
Don't force people to make traderuns, let them move their packs whenever they can, the rates of packs are not always at 130%, even if they have a bonus.
- Increased the amount of stone bricks required to a craft a larder from 5 to 10.
- Increased the amount of iron ingots required to craft a larder from 5 to 10.
It's hard to make larders and make a profit of them, dont make it impossible to gain gold, you already made normal packs harder to make (increasing the amount of mats per pack) , and the profit is still the same.
Regrade Braziers and Radiant Archeum Saplings have been removed from crates and are now purchased directly from the Vocation Badge shop for 200 badges.
I am actually making a mage gear to farm purses at aegis/whalesong, and if this patch comes in, it ruins my whole plan of doing gold in less time. But if you are replacing the regrade braziers and radiant archeum sapling for the same exact amount of gold, then we're great.
Royal Seed and Scented Leaf are dropped from harvesting bundles, instead of seeds.
Again, with this you are making the larders less profitable. Plus you are making the player work more. Don't make the people of the server a slave please.
A new snap to grid planting system that automatically aligns planting for you.
This is a huge implementation that farmers really NEEDS.