Aviendha
Well-Known Member
Sjinderson explained it better in discord IMO, the NPCs have a type(specialty or cargo) and what determines what they buy is the map they're placed in.
So let's say you want an NPC that buy's rokhala packs for charcoal at sanddeep, you would need to edit specialty buyers(I guess east ones) to pay charcoal instead of gold and then change sanddeep area to be solis or some other east map with east specialty buyers, but then what would be the point of crossing the sea when the NPC at the trade outlet gives you the same thing.
I still think it would be possible to add custom NPCs but I don't know how hard it would be since it seems what XL did was simplify the system as a whole while removing the old one from the code and the dev's here would need to pretty much redo the whole thing while watching out for bugs, maybe later down the line.
Iirc, there's no one in the staff who can edit the game like that. This is why the custom content is always heavily based on what is already available.
So yes, technically it may be possible, but they simply aren't going to do it. Also, the time they already spend on customising patches and adding new content... I already appreciate that lots, and there might not be time in the day for them either to change trading like that.
It's sad that the game will no longer support the old trading system, however, I do agree with the reasoning that the trade system is messy atm because there are two different ones, and that having only one should stabilise trading again (and help us west plebs to build our statue easier ?)