Taxes are generated by labor and/or cash shop. Labor is 4x on this server. That means every account has the labor/taxes to pay for 4x the amount of property on this server than what they could on live. And yet the amount of land available is the same as on live; this means unless you have less than 1/4 of the players live does, the available land will inevitably be less for new players.
Moreover if anyone manages to run an alt account undetected (and I don't doubt that this happens), those 2 accounts become the equivalent of running 8 accounts on live, easily multiplying the issue.
If they wanted to solve this issue by saying "taxes limit the amount of land you can own" then it seems logical to expect that they would multiply the cost of taxes by 4 versus what they are on live. That would make it the live-equivalent of the labor/tax cost versus land capacity. It also wouldn't put a hard limit on the available land, but would restrict the amount of land people have to a more equitable level. It would also be a better situation than live because on live it wasn't disallowed to have alt accounts; some people ran 2-10 accounts to multiply their labor and property count. Although that's easier to do here in terms of labor/cost, at least it is against the rules.
Personally as a new player I only found a place for a 16x16 farm after searching most of the continent I was on, and the idea of finding a plot for a 24x24 feels like a fantasy. Meanwhile I see entire neighborhoods dominated by a small handful of players with multiple houses and farms side by side. It feels rather stupid and demoralizing and it was one of the contributing factors for why I quite Archeage originally; so much of the professions are tied to land ownership and then gated behind a mechanic that isn't in your control at all.