@Sparkle anything new about not working stuns ?
well ill record another arena and ill see, im pretty sure that today i ran into frigid tracks on the wall in the middle of arena and nothing happened but not sure.We made several changes on arena with restart this Tuesday. Do you still experience any problems?
If yes, please describe in details.
@Sparkle dunno if you know but ships on the blue team are spawning outside of protection and sometimes almost in middle of map today its been a lot more frequent.
@Sparkle dunno if you know but ships on the blue team are spawning outside of protection and sometimes almost in middle of map today its been a lot more frequent.
We are aware of this issue of ships spawning incorrectly@Sparkle yeah in rare cases the ships will spawn outside of the protection zone and we have to drive them back into the safe zone before we leave. It's not that big of a deal but can be quite annoying. Also, anyway we can have a naval arena leaderboard on the ranking system?
@Sparkle i have few suggestion about naval arena, im literally all time in queue and i can see many problems.
1st of all id suggest that only one ship should spawn per team (there is literally no reason to have 6 ships spawned on base since every team is using only one) and another one after 1st is destroyed. it would fix problem with griefers on both sides (those who avoid naval battle ram empty ships from respawn and those who takes ships alone and feed points to enemy)
second thing, u should remove immune buff from ships on base since now ppl are so scared about loosing that when they get lead they back to base and waiting till the end of arena with immune buff ( just keep immune in the middle of base where u can regen hp/mp)
3rd those ships are too slow so even if one team decides to avoid fight till the end of arena they can do it, it could be also a bit more maneuverable. cannons balls could be a bit faster (they shoot like high angle ones?) and many casuals miss literally every shot.
1st. Not a bad idea. Though now you're locked into a restriction. Better idea would be only 2 or 3 ships per side.
2nd. There will always be that issue. Remove the immunity and the same problem as before will occur. One side runs to the enemy base and sinks still ships.
3rd. The cannons are easy to fire and aim, never had an arena where people couldn't aim well.
Ships are slow yes, but the arena is small so they don't need to be quick. Making them faster doesn't stop people from running. They just travel more in the time it took
its been several times now where i was the last one to queue, and all the others already got their buff and then i never get the option to pick one. im then stuck playing with 10k hp, 35 attack power of every type, and 0 defense of either type. i also keep the STANDBY at the top of my screen and dont see the score board, after the arena is over the STANDBY stays on my screen even in the open world. its really annoying to be playing with people already afk, and on top of that not even being able to fight due to the bug.
Guildmate of mine tried doing this event, and he and others in the raid randomly in the middle of firefights would get teleported back to the spawn. No death, no boat destruction, just in the middle of firefights half the boat is sent back to spawn.
This is still happening, and consistently for no reason. This is completely ruining the arena. 2 arenas in a row where half the cannoneers were teleported back to base after a couple of volleys from the other ship.
Will need a video recording, date and names for such case.