Ok Lats
I wasted ur precious time, So meaby i try fix it cuz i actualy very much respect you and i will try put here my experience with PN. I try do it best i can so plz dont do sarcastic shit from it.
My point is that Player Nation Create Unhealthy situation on server cuz strongest players band together and they are most likely from oposite factions. When Player Nation is created that instantly put both factions in very bad position. Then PN starts picking any valuable players that apears making permamently any other faction unable to fight PN. If u want answer plz adress this is exacly why i think this way.
And do i want that PN be removed from game ? No its to Late for that.
And now i answer u Lats on couple ur facts.
Let's say PN game mechanic was removed. Will that dissolve the 10b/big damage group? Unlikely.
What's probably going to happen is that the group goes pirate and attend the same events they've been going to. Kraken/Hasla/RD/MM. Events where they don't get jailed. They'd still contest Glenn and Anth. Will halcy stop backdooring with the 10b/big damage not being around? No, because it's going to happen with or without PN in the area. That's just server mentality.
Pirate Nation is not atractive for many players they will not join cuz of cons Pirate nation have all guards agresive towards a player jail time on continent couple quest not avalible if you are in pirate nation and ofc you cant have castle as pirate so large part of fun is not there. So this would stop many players from joining.
PN is bad for the server if it's actively and consistently griefing the lowbies from being able to play the starter events like CR/GR/OC/Halcy, like the live servers. But that's not what the PN of this server does. The PN of this server is strong in RvR, but at the same time, their activity level is so low that if any other group decides to group up and farm Glenn and Anth on a daily basis, and every rotation, they're more than certain to get it every so often.
Yes Player nation is bad when they just take all but that dont make it magicly good when it take only valuable events.
But allowing low players do this events and treating that basicly as breeding pools is also face of a PN when some valuable units apear they always can be invited to PN.
To add to Mehs' post, even Shankss has come out to Kraken and gotten his Kraken's Eye because he actually comes out to the event even though he knows he won't really win the fight.
Yes i know it can be done i tried and get killed multiple times dont regret a single time. But fact it can be done dont change its very late at night and kraken is killed at spawn so many of my EU friends will be unable to get it probably ever. we just have to deal with that. Its np just fact. Unless u want ever finish dreamring.
PN wouldn't have been formed if the members had the same mentality as the server. To gather 12k mana wisps, to kill general, to invest, build, and protect a castle or risk being disbanded. They worked towards a goal as a group, not as individuals who join a group in hopes of self benefit.
Yes thats why it was formed from strongest players on server. Cant agree if i look or your fresh members (about benefits ofc).
What's really detrimental to server health is how people give up without really trying for it. They leave at the first sign of losing. I get it, people want to win and feel the satisfaction. But unless people put in as much time and effort as PN did to form their group, noone's going to be able to beat them unless you can zerg them enough that their coordination won't matter, like the one instance in Halcy where it's 25 PN vs 70 East.
Well ppl giving up cuz the wining side is unreachable for them and even not on their side, here i am talking about guys that starting on server. Also they never will be able to put same ammount of time cuz u already put massive ammount of hours into the game and that gap will stay also perspective of playing a year just to try fight with PN or proposition to do it is ridiculus. about other players ? Well lets say Pirates can fight PN. Harana or Nuia can ? Dont think so. Well in current state of server PN is anyway i think allied with some smaller guilds to use them for sieges. About that PN is unreachable, yes some players will be invited most of them no. And yes i have to point it out that PN is never winning side for any of starting nations so when someone new start game this is overwhelming feeling play and play on a loser position with very small chance for change. I dont expect many new players to stay.
Something more about this, ppl are ppl u cant blame them that they act like this. Admins supose to create healthy einvorment that encurage ppl to stay on server not oposite.
And lastly, gearscore helps, but it's not a definitive factor to win. As you have mentioned during the castle packs scenario today, if gearscore made any difference, you would have been able to do something considering you are 7.4k. But that's not really the case since instead of following the payload and engaging with your team, you decided to stay back and kill a 5.9k that was nothing more than a scout, while the payload has already moved way past your location.
I am just noob with over 200 ping when i run into raid i blindly press tripleslash hoping i kill anything, cant help it i just play from other side of the globe. Sadly i will not enjoy pvp or RvsR like you. I cant agree with what u say but only about GS it helps if all mambers have higher gearscore than oposite side, single person dosent rly matter. and today well we could have even higher GS that ur raid and it wouldnt matter cuz numbers were on ur side.
i dont know how to qute this
Since you're dead set on your belief that PN will be bad for the server regardless of facts, then there's no point in a debate with you.
Based on your logic, pirates are also bad for server health because they can take in players from both factions too.
Flagging is also bad since greens can work with reds so that only their alliance can win, such as in Kraken or abyssal.
Why stop there though, let's just make it so that the server is entirely PvE. Remove any and all pvp features so whoever has the most gearscore to do dps with will win. Set every area as Peace, not Conflict, no War. Remove the dom feature as well.
I utterly regret giving my time of the day for you.
I am not Dead set on my belief my opinion is based on oficial server experience and Player Nation System that bring death to many of them.
This facts bearly even touch subject if Player Nation is Healthy for server or no They are just facts they more act like smoke screen than something constructive that we could talk about.
But no problem i give u fact.
Player nation have strongest R vs R players in my opionion and is still recruting most valuable ones from both faction.
If PN like so much pvp and claim is Healthy for server why do everything to make everyone unable to put good fight ? Dont know numbers but know couple good player left lately haranya probably Nuia to.
Pirate nation can destroy server to, happened on oficial but i wrote it before that playing as pirate have it cons and keep many ppl away from it just look our server.
The rest ye, we can laught very funny.
But if u put good arguments why our server is better with PN than without PN i am ready to change my mind.
Did my best.