geololj
Member
With the new expansion (5.0) incoming, I think it is a great opportunity to add more fun ways to have instanced PvP.
Reading some patch notes, I saw that with the August update of 5.0, Drill Camp arena returned to Archeage. This arena has the perfect layout for a Capture the Flag mode. I do not know if it is possible from development standpoint to add such mechanics, but I thought I would throw my thoughts out in the wild.
I suppose everyone know how the Capture the Flag works in games. Two opposing teams fight to steal the enemies’ flag and return it to their base to score a point. We could have two variants of the mode, 3vs3 and 5vs5 where the team that scores three points or has the most points at the end of the time (5 minutes duration I think is enough) wins the match. If the carrier dies, the flag either returns to its base automatically or drops on the ground and you must interact with it either to retake it or to return it back to its base. If possible: The carrier is always shown on the minimap or a light emits from the flag upwards so you know where the carrier is all the time.
We could go a step further and add some more excitement:
1) The carrier of the flag gets a minor buff that increases their HP or defenses but reduces move speed by 20-30%.
2) Everyone in the arena gets a resilience buff.
3) Gear is normalized for everyone.
4) Like in speedboat arena, random buffs appear on the map, giving extra damage, move speed increase or healing (instant or over time).
5) Potions or other buffs are not usable. Same for Gliders or mounts.
Daily Quests
1) Play 5 Capture the Flag matches
Rewards: 1000 Honor, 10 Kyrios Badges
2) Win a 3vs3 Capture the Flag match
Rewards: 500 Honor, 5 Kyrios Badges
3) Win a 5vs5 Capture the Flag match
Rewards: 500 Honor, 5 Kyrios Badges
Entries
10 per day
Winning team earns 5 Kyrios Badges per win
Losing team earns 2 Kyrios Badges per match
Achievements
“Not on my watch”
Kill the flag carrier x times
“Touchdown”
Score x points
“Flagged for Blood”
Kill x enemies inside Capture the Flag mode
Reading some patch notes, I saw that with the August update of 5.0, Drill Camp arena returned to Archeage. This arena has the perfect layout for a Capture the Flag mode. I do not know if it is possible from development standpoint to add such mechanics, but I thought I would throw my thoughts out in the wild.
I suppose everyone know how the Capture the Flag works in games. Two opposing teams fight to steal the enemies’ flag and return it to their base to score a point. We could have two variants of the mode, 3vs3 and 5vs5 where the team that scores three points or has the most points at the end of the time (5 minutes duration I think is enough) wins the match. If the carrier dies, the flag either returns to its base automatically or drops on the ground and you must interact with it either to retake it or to return it back to its base. If possible: The carrier is always shown on the minimap or a light emits from the flag upwards so you know where the carrier is all the time.
We could go a step further and add some more excitement:
1) The carrier of the flag gets a minor buff that increases their HP or defenses but reduces move speed by 20-30%.
2) Everyone in the arena gets a resilience buff.
3) Gear is normalized for everyone.
4) Like in speedboat arena, random buffs appear on the map, giving extra damage, move speed increase or healing (instant or over time).
5) Potions or other buffs are not usable. Same for Gliders or mounts.
Daily Quests
1) Play 5 Capture the Flag matches
Rewards: 1000 Honor, 10 Kyrios Badges
2) Win a 3vs3 Capture the Flag match
Rewards: 500 Honor, 5 Kyrios Badges
3) Win a 5vs5 Capture the Flag match
Rewards: 500 Honor, 5 Kyrios Badges
Entries
10 per day
Winning team earns 5 Kyrios Badges per win
Losing team earns 2 Kyrios Badges per match
Achievements
“Not on my watch”
Kill the flag carrier x times
“Touchdown”
Score x points
“Flagged for Blood”
Kill x enemies inside Capture the Flag mode
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