Drunken made an excellent post in the player nation thread, I thought this needed said too.
The current trade pack system needs a boost.
A single person can crash the market for hours in only a little bit of time. On live, labor wall might have stopped that, here with high labor rates, you never run out of labor just running packs so you can completely crash the market, then nobody else can run packs. The past few days I've logged in only to see markets crashed the whole day. They don't recharge, and when they do, often they go even lower because recharge currently accommodates one run per hour. If two people wanted to run then the second person to get there just crashes it further, and it snowballs.
The trade value % recharge is still normal rate at 5% per hour. This needs boosted to x2, x4, or even x6.
Otherwise it's just like the 1% controlling the market, those few people get to pack run, and nobody else can.
Now you could stop there, x6 recharge would allow multiple people to run and slightly boost available gold in the market.
But you could also x2, x3, or x4 the labor, material, gold value of packs. The point being 1 person turns in 9 packs and it depletes 3510 labor for 405 gold instead of 1170 labor for 135 gold, but it only subtracts -5% from the trade market. Now this person might run out of labor/materials before completely crashing everything. So the chokepoint isn't time as it is currently but labor itself which is what it should have always been.
Additional recharge would really help multiple people run packs.
Additional cost (labor and materials) for multiplied value means less runs per person.
One more thing needs changed though. The current values for distance. Someone else will have to chime in on East, but for West Cradle and Rock are dead. They're as long as Hellswamp run but about equal in value to a White Arden run. A big reason the markets are constantly crashed is there are so few actual viable trade runs. Many just exist to exist. These need an upgrade.
I'll just go by fert prices, but specialties and even larders should be looked at.
Hellswamp is 21g
Halcy is 19g
Arden is 17g
Cradle is 17g
Rock is 17g
Gwen is 16g
Dew is 16g
Idk Lily or Mara because they're low, like 14g. MORE ON THIS LATER!
To rework the baseline of these before boosted multipliers I'd change them to:
Hellswamp 30g
Halcy 20g
Arden 17g < Same
Cradle 19g
Rock 23g
Gwen 16g < Same
Dew 16g < Same
Allow me to explain my random numbers.
Gwen, Dew, Arden are fine, that's why they're always crashed right now.
Cradle and Rock are boosted from 17g to equal extra trip time/distance as they should be.
Halcy and Hellswamp are boosted because they're war zone runs, time limited usually to peace, Hellswamp requires double peace and is an extremely long trip. In regards to Ahrimar and Sanddeep and others I might have missed I don't have numbers but Ahrimar should probably be 30g as well because the distance to match value Hellswamp only because they're right adjacent to each other unlike Cradle and Rock.
Lastly to boost Lily and Mara, they have very little in-region value, they might be good for sea runs, but they're dead otherwise. So boost them by perhaps adding a rare material to the recipe and making the trip give as much money as Rock or Hell, but quicker for the premium traders / high skill. Commerce has a cap. You can earn 150g at Novice with a freighter, or 150g at Famed with a freighter. It's the freighter that controls your trip time. UTILIZE Lily and Mara trade routes! The famed Commerce trader? Instead of using Cradle for 19g they can use Lily or Mara for a shorter trip time, but in order to do so the player needs 230k Commerce to craft the packs, and perhaps a trade license or something rare, while not crippling the value of the pack run OR CRIPPLING THE VALUE OF OTHER LOCATIONS!! While Lily and Mara could be premium land for fast runs, Arden Cradle and Rock should still be good fallback or there for additional runs. Don't make them obsolete like Hellswamp vs Ahrimar.
So that's some suggestions and feedback how to help the economy and boost trade runs.
I'd like to read your ideas as well, because currently something needs to change.
The current trade pack system needs a boost.
A single person can crash the market for hours in only a little bit of time. On live, labor wall might have stopped that, here with high labor rates, you never run out of labor just running packs so you can completely crash the market, then nobody else can run packs. The past few days I've logged in only to see markets crashed the whole day. They don't recharge, and when they do, often they go even lower because recharge currently accommodates one run per hour. If two people wanted to run then the second person to get there just crashes it further, and it snowballs.
The trade value % recharge is still normal rate at 5% per hour. This needs boosted to x2, x4, or even x6.
Otherwise it's just like the 1% controlling the market, those few people get to pack run, and nobody else can.
Now you could stop there, x6 recharge would allow multiple people to run and slightly boost available gold in the market.
But you could also x2, x3, or x4 the labor, material, gold value of packs. The point being 1 person turns in 9 packs and it depletes 3510 labor for 405 gold instead of 1170 labor for 135 gold, but it only subtracts -5% from the trade market. Now this person might run out of labor/materials before completely crashing everything. So the chokepoint isn't time as it is currently but labor itself which is what it should have always been.
Additional recharge would really help multiple people run packs.
Additional cost (labor and materials) for multiplied value means less runs per person.
One more thing needs changed though. The current values for distance. Someone else will have to chime in on East, but for West Cradle and Rock are dead. They're as long as Hellswamp run but about equal in value to a White Arden run. A big reason the markets are constantly crashed is there are so few actual viable trade runs. Many just exist to exist. These need an upgrade.
I'll just go by fert prices, but specialties and even larders should be looked at.
Hellswamp is 21g
Halcy is 19g
Arden is 17g
Cradle is 17g
Rock is 17g
Gwen is 16g
Dew is 16g
Idk Lily or Mara because they're low, like 14g. MORE ON THIS LATER!
To rework the baseline of these before boosted multipliers I'd change them to:
Hellswamp 30g
Halcy 20g
Arden 17g < Same
Cradle 19g
Rock 23g
Gwen 16g < Same
Dew 16g < Same
Allow me to explain my random numbers.
Gwen, Dew, Arden are fine, that's why they're always crashed right now.
Cradle and Rock are boosted from 17g to equal extra trip time/distance as they should be.
Halcy and Hellswamp are boosted because they're war zone runs, time limited usually to peace, Hellswamp requires double peace and is an extremely long trip. In regards to Ahrimar and Sanddeep and others I might have missed I don't have numbers but Ahrimar should probably be 30g as well because the distance to match value Hellswamp only because they're right adjacent to each other unlike Cradle and Rock.
Lastly to boost Lily and Mara, they have very little in-region value, they might be good for sea runs, but they're dead otherwise. So boost them by perhaps adding a rare material to the recipe and making the trip give as much money as Rock or Hell, but quicker for the premium traders / high skill. Commerce has a cap. You can earn 150g at Novice with a freighter, or 150g at Famed with a freighter. It's the freighter that controls your trip time. UTILIZE Lily and Mara trade routes! The famed Commerce trader? Instead of using Cradle for 19g they can use Lily or Mara for a shorter trip time, but in order to do so the player needs 230k Commerce to craft the packs, and perhaps a trade license or something rare, while not crippling the value of the pack run OR CRIPPLING THE VALUE OF OTHER LOCATIONS!! While Lily and Mara could be premium land for fast runs, Arden Cradle and Rock should still be good fallback or there for additional runs. Don't make them obsolete like Hellswamp vs Ahrimar.
So that's some suggestions and feedback how to help the economy and boost trade runs.
I'd like to read your ideas as well, because currently something needs to change.