If you want to make more gold per run trying not staying in safe zones. We finally got fishing a buff and now you want them to change the values on packs. That means they would have to buff everything else. It’s fine the way it is now. You guys are being ridiculous. This change would give x2 the amount of a fully loaded fish boat and they are out in war zones how is this fair? Stop being care bears and take some risks.
What's funny about this is that's currently the same rate we currently have, I just condensed it x3 to lessen the time it takes to spend labor so instead of 5hrs doing pack runs you convert materials in an hour and a half.
108g cost to make the packs
432g turn in at 130% if market isn't crashed otherwise much less
320 raw gold (or less as market crashes) for 3510 labor doing gwen > 2c
If you're going to compare fishing to trade pack runs you need to consider the following:
Fishing = time + war zone + low labor cost = profit
Trade Packs = less time + materials + high labor cost = profit
We're limited to so much labor per day, it's not like this is an infinite gold scheme, it just helps remove materials out of the economy so things like ground grain actually have value.
In fact, if ground grain sold for 5s each instead of 2s each this trade run would be worth even less.
Increasing the rates commerce removes materials out of the economy also increases the value of husbandry, farming, logging, gathering, and mining.
It's not just about Gwen > 2c it's about all trade runs. Adding value to duck down, ground spice, or even Airain rock land.
If Airain Vegetable Seasoning was adjusted, and multipled, then Airain Rock property would have more value to pack runners. Right now it's less value than White Arden, and a longer trip.
If shorter pack runs cost less labor, and longer ones cost more, then there would be value in all pack runs, not just 10/300. Perhaps Marianople Fert could cost 100 labor per pack to craft for a 5minute trip to 2c, while Ahrimar Fert costs 400 labor per pack to craft for a 20minute trip to 2c. What that accomplishes is it means you have a choice, 4 quick marianople fert runs, or 1 long ahrimar fert one, for roughly a similar profit. Currently they both cost the exact same labor and there is no reason to ever touch Marianople Fert.
@Vexaro If 1 person does Sanddeep Fert > Cinderstone boat run, it's crashed for 4hrs, or longer. That's why you see the rates at 130% either they're available for a run or they're crashed, I often try to run it at 126% simply to beat the others waiting for it to reach 130% to crash it. If you take the time to calculate profits from pack runs, they're all over the place. You have Gwen > 2c at 7s/labor. Airrain Rock > 2c at 6s/labor EVEN THOUGH IT'S A LONGER TRIP. Halcy at 6.5s/labor.
But throwing out those random numbers mean little I have not written down a spreadsheet and did all the maths involved, but these are the base ideas to improving pack runs. On live the old pack system was removed so it never got improved. It's broken here, and suffering deeply from economy inflation. Having a good pack system overhaul could be what makes ArcheRage really stand out against Live.
It's not about making the peace zone packs best priced, it's about adjusting all the runs, in fact in my opening post I mention how wartime runs should be worth more.
I'd like to see alot of variety of choice in pack runs, instead of being Halcy > 2c, Sand > Cinder, the big ones, have fun running Gwen to Airrain Rock, then Airrain Rock to Halcy, then Halcy to Ahrimar, then Ahrimar to Sanddeep. Instead of always A > B with B usually being Solz/2c/Cinder it's more like A > B followed by B > C then C > D and D > possibly B again. To make pack runs FUN like in other games.
It's about the whole picture that's being conveyed in regards to pack runs, not just a little detail here or a random guess there, or which profession should make the most money. If commerce was in a better place, it'd boost all harvesting professions. If custom packs were created, even fishing. Imagine if you could make Solzreed Pike packs that were 100 pike / 100 paper, where you could bring fish to Airrain Rock as a trade run. Wouldn't that be fun?