Suggestion: This suggestion might be a long stretch, however, I think it would really help the server and help make more players want to try out this server specifically.
This actually has to do with adding a use to ArcheAge's dead content. (Dungeons)
I feel like what can help this game out a lot and this server stand out is actually adding incentive to do things other than farm gold, by adding grades of gear that someone would actually want to use, drop in the world. Adding this type of stuff is actually great for the game as someone can actually get something that shows how much they played or worked for. (Things like the dream ring/ayanad earring questlines are great examples of this)
What I mean by this is adding rare drops in Serpentis, Mistsong etc. for the sets of gear that already drop in there to actually drop higher grades of gear at multiple % chances. Doing this would make farming dungeons and partying together an extremely popular thing to do.
Ex. Camilla, Lerma, Fangbow, Siroth, Dochul, Sojung, Aria
These are all Serpentis and Mistsong bosses, add a chance for these bosses to drop a piece of Divine dungeon gear (10%) and maybe a 1-3% chance to drop an Epic piece. One piece per run/boss kill out of all the sets.
There are multiple pieces of gear that drop from Serpentis and normal mode Mistsong that casual players can run over and over again. And make the chances rare enough scattered across all the sets of gear that it actually takes time to obtain a full set. This way players can get divine sets and maybe even a few epic pieces of gear from running these a lot.
This should be a simple thing to do and don't see how it can affect the server if you just make the high graded items that drop untradable and un-regradable.
Just tossing ideas out that come to me on the spot, cheers!