We can see that free land is currently available in game. Some more land is added in 3.5, so with 3.5 release players will get more opportunities.
We'll not limit the players on the q-ty of spots they can have per account but some kind of limit already exists in game as more land you have, more taxes you pay. If players think that taxes are not enough high, please create a separate thread to discuss it. This thread is for suggestions only, so let's leave some space here for other topics, not only land and keep a discussion separately.
If land will be a problem after 3.5 release, we'll discuss it further and see what can be done about it (as I said before we are planning to look into the possibility to introduce more land), however, limiting q-ty per account is not the best solution as some players take land grabbing as a main occupation, same as other players are involved into trading, farming, crafting, etc.
Limiting q-ty per account is not the best solution ndeed yet none of u responded to my
2 introducing the improved 16x house with the 2x50 seeds planting beds ist another thing that can compensate for land shortage
3 making a cash shop item (furniture) that u can place in storage silo to allow u to save teleport address of it will make it fully functional as any other house
4 to make it possible for the 8x8 garden to be upgraded in a way in which it stays as an 8x8 but with the Scarecrow on the side+farmer station (like the cash shop ones but without the tax reduction ) this will make 8x8 fully functional allowing you to put anything on it from coops,bee hives and animal pens to larders and mining drills (the quest ones )
when i started to play on the server as i mentioned before there was no free land already ,and i was playing on 6 /8x8 and 1 silo as house and to be honest the only disadvantages i felt were
1/that i was not able to teleport back to my house (the silo)
2/that i cannot do everything i want on the 8x8 because the scarecrows were in the middle of the gardens
5 IF possible to make detached version of the multipurpose trimmer(the one from the upgraded farmhouses) something like Farmer version of the multipurpose workbench that u can put on 16x house and silos
ALL i pointed here will be much more effective to deal with land issue than just grabbing peoples land or reducing the amount of properties owned per account because it will allow to smaller properties to acquire functions of buildings that are now restricted only to buildings of higher dimensions
teleporting is restricted to houses 16x + and above
husbandry,mining and and harvesting content of 8x8 size is restricted to 16x+ farms and above
multipurpose trimmer is restricted to 24+ and above (and only for thatched farm houses which forces people to own 1 more 24x24 only for the ability to use certain house tool)
if we can get this things reworked the land gap will decrease significantly
Question> why would i post more suggestions if no one responds anyway ?